/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _Billboard_H__ #define _Billboard_H__ #include "OrxonoxPrereqs.h" #include "util/Math.h" #include "tools/BillboardSet.h" #include "interfaces/TeamColourable.h" #include "worldentities/StaticEntity.h" namespace orxonox { class _OrxonoxExport Billboard : public StaticEntity, public TeamColourable { public: Billboard(BaseObject* creator); virtual ~Billboard(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void changedVisibility(); inline const BillboardSet& getBillboardSet() const { return this->billboard_; } inline void setMaterial(const std::string& material) { this->material_ = material; this->changedMaterial(); } inline const std::string& getMaterial() const { return this->material_; } inline void setColour(const ColourValue& colour) { this->colour_ = colour; this->changedColour(); } inline const ColourValue& getColour() const { return this->colour_; } /* inline void setRotation(const Radian& rotation) { this->rotation_ = rotation; this->changedRotation(); } inline const Radian& getRotation() const { return this->rotation_; } */ virtual void setTeamColour(const ColourValue& colour) { this->setColour(colour); } protected: inline BillboardSet& getBillboardSet() { return this->billboard_; } virtual void changedColour(); private: void registerVariables(); void changedMaterial(); // void changedRotation(); BillboardSet billboard_; std::string material_; ColourValue colour_; // Radian rotation_; }; } #endif /* _Billboard_H__ */