/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin de Capitani * Co-authors: * ... * */ #ifndef _AnimatedModel_H__ #define _AnimatedModel_H__ #include "OrxonoxPrereqs.h" #include #include "tools/interfaces/Tickable.h" #include "Model.h" namespace orxonox { class _OrxonoxExport AnimatedModel : public Model, public Tickable { public: AnimatedModel(BaseObject* creator); virtual ~AnimatedModel(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); void registerVariables(); virtual void changedAnimationState(); virtual void setAnimationState(bool loop, bool enabled, const std::string& state); virtual void setAnimEnabled(bool enabled); virtual void setAnimLoop(bool loop); virtual void tick(float dt); virtual void changedMesh(); inline void setAnims(const std::string& anims) { this->anims_ = anims; this->changedAnimationState(); } inline const std::string& getAnims() const { return this->anims_; } inline const std::string& getAnimationState() const { return this->anims_; } inline const bool& getAnimLoop() const { return this->bAnimLoop_; } inline const bool& getAnimEnabled() const { return this->bAnimEnabled_; } private: std::string anims_; bool bAnimEnabled_; bool bAnimLoop_; }; } #endif /* _AnimatedModel_H__ */