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source: code/trunk/src/orxonox/gametypes/UnderAttack.cc @ 9348

Last change on this file since 9348 was 9348, checked in by landauf, 12 years ago

merged branch presentation2012merge back to trunk

  • Property svn:eol-style set to native
File size: 5.7 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Matthias Mock
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "UnderAttack.h"
30
31#include "util/Convert.h"
32#include "core/CoreIncludes.h"
33#include "core/ConfigValueIncludes.h"
34#include "chat/ChatManager.h"
35#include "worldentities/pawns/Destroyer.h"
36#include "infos/PlayerInfo.h"
37
38namespace orxonox
39{
40    CreateUnloadableFactory(UnderAttack);
41
42    UnderAttack::UnderAttack(BaseObject* creator) : TeamDeathmatch(creator)
43    {
44        RegisterObject(UnderAttack);
45        this->gameTime_ = 180;
46        this->teams_ = 2;
47        this->destroyer_ = 0;
48        this->destroyer_.setCallback(createFunctor(&UnderAttack::killedDestroyer, this));
49        this->gameEnded_ = false;
50
51        this->setConfigValues();
52        this->timesequence_ = static_cast<int>(this->gameTime_);
53    }
54
55    void UnderAttack::setConfigValues()
56    {
57        SetConfigValue(gameTime_, 180);
58    }
59
60    void UnderAttack::addDestroyer(Destroyer* destroyer)
61    {
62        this->destroyer_ = destroyer;
63    }
64
65
66    void UnderAttack::killedDestroyer()
67    {
68        this->end(); //end gametype
69        std::string message("Ship destroyed! Team 0 has won!");
70        ChatManager::message(message);
71        this->gameEnded_ = true;
72
73        for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it)
74        {
75            if (it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN)
76                continue;
77
78            if (it->second == 0)
79                this->gtinfo_->sendAnnounceMessage("You have won the match!", it->first->getClientID());
80            else
81                this->gtinfo_->sendAnnounceMessage("You have lost the match!", it->first->getClientID());
82        }
83    }
84
85    bool UnderAttack::allowPawnHit(Pawn* victim, Pawn* originator)
86    {
87        if (victim == this->destroyer_)
88        {
89            if (originator && originator->getPlayer() && !gameEnded_)
90            {
91                if (this->getTeam(originator->getPlayer()) == 0)
92                    return true;
93                else
94                    return false;
95            }
96
97            return false;
98        }
99
100        return TeamDeathmatch::allowPawnHit(victim, originator);
101    }
102
103    bool UnderAttack::allowPawnDamage(Pawn* victim, Pawn* originator)
104    {
105        if (victim == this->destroyer_)
106        {
107            if (originator && originator->getPlayer() && !gameEnded_)
108            {
109                if (this->getTeam(originator->getPlayer()) == 0)
110                    return true;
111                else
112                    return false;
113            }
114
115            return false;
116        }
117
118        return TeamDeathmatch::allowPawnDamage(victim, originator);
119    }
120
121    bool UnderAttack::allowPawnDeath(Pawn* victim, Pawn* originator)
122    {
123        if (victim == this->destroyer_)
124        {
125            if (originator && originator->getPlayer() && !gameEnded_)
126            {
127                if (this->getTeam(originator->getPlayer()) == 0)
128                    return true;
129                else
130                    return false;
131            }
132
133            return false;
134        }
135
136        return TeamDeathmatch::allowPawnDeath(victim, originator);
137    }
138
139
140    void UnderAttack::tick(float dt)
141    {
142        SUPER(UnderAttack, tick, dt);
143
144        if (this->hasStarted() && !gameEnded_)
145        {
146            gameTime_ = gameTime_ - dt;
147            if (gameTime_<= 0)
148            {
149                this->gameEnded_ = true;
150                this->end();
151                std::string message("Time is up! Team 1 has won!");
152                ChatManager::message(message);
153
154                for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it)
155                {
156                    if (it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN)
157                        continue;
158
159                    if (it->second == 1)
160                        this->gtinfo_->sendAnnounceMessage("You have won the match!", it->first->getClientID());
161                    else
162                        this->gtinfo_->sendAnnounceMessage("You have lost the match!", it->first->getClientID());
163                }
164            }
165
166             //prints gametime
167            if ( gameTime_ <= timesequence_ && gameTime_ > 0)
168            {
169                const std::string& message = multi_cast<std::string>(timesequence_) + " seconds left!";
170/*
171                ChatManager::message(message);
172*/
173                this->gtinfo_->sendAnnounceMessage(message);
174
175                if (timesequence_ >= 30 && timesequence_ <= 60)
176                {
177                    timesequence_ = timesequence_ - 10;
178                }
179                else if (timesequence_ <= 30)
180                {
181                    timesequence_ = timesequence_ - 5;
182                }
183                else
184                {
185                    timesequence_ = timesequence_ - 30;
186                }
187            }
188        }
189    }
190}
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