/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Johannes Ritz * Co-authors: * ... * */ #ifndef _TeamGametype_H__ #define _TeamGametype_H__ #include "OrxonoxPrereqs.h" #include #include #include "Gametype.h" namespace orxonox { class _OrxonoxExport TeamGametype : public Gametype { public: TeamGametype(Context* context); virtual ~TeamGametype() {} void setConfigValues(); virtual void playerEntered(PlayerInfo* player) override; virtual void findAndSetTeam(PlayerInfo* player); virtual bool playerLeft(PlayerInfo* player) override; virtual void spawnDeadPlayersIfRequested() override; //!< Prevents players to respawn. virtual bool allowPawnHit(Pawn* victim, Pawn* originator = nullptr) override; virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = nullptr) override; virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = nullptr) override; virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) override; int getTeam(PlayerInfo* player); inline const ColourValue& getTeamColour(int teamnr) const { return this->teamcolours_[teamnr]; } int getTeamScore(PlayerInfo* player); int getTeamSize(int team); int getHumansInTeam(int team); protected: virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const override; bool pawnsAreInTheSameTeam(Pawn* pawn1, Pawn* pawn2); bool allowFriendlyFire_; //!< friendlyfire is per default switched off: friendlyFire_ = false; std::map teamnumbers_; std::vector teamcolours_; unsigned int teams_; //!< Number of teams. Value 0 : no teams! //unsigned int playersPerTeam_; //!< Defines Maximum for players per team. Value 0: no maximum! unsigned int maxPlayers_; //!< Defines Maximum for number of players. Value 0 : no maximum! std::map allowedInGame_; //!< Only those players are allowed to spawn which are listed here as 'true'. void setTeamColour(PlayerInfo* player, Pawn* pawn); void setDefaultObjectColour(Pawn* pawn); void colourPawn(Pawn* pawn, int teamNr); void announceTeamWin(int winnerTeam); }; } #endif /* _TeamGametype_H__ */