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source: code/trunk/src/orxonox/gametypes/TeamGametype.h @ 11071

Last change on this file since 11071 was 11071, checked in by landauf, 8 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Johannes Ritz
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _TeamGametype_H__
30#define _TeamGametype_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <map>
35#include <vector>
36#include "Gametype.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport TeamGametype : public Gametype
41    {
42        public:
43            TeamGametype(Context* context);
44            virtual ~TeamGametype() {}
45
46            void setConfigValues();
47
48            virtual void playerEntered(PlayerInfo* player) override;
49            virtual void findAndSetTeam(PlayerInfo* player);
50            virtual bool playerLeft(PlayerInfo* player) override;
51            virtual void spawnDeadPlayersIfRequested() override; //!< Prevents players to respawn.
52
53            virtual bool allowPawnHit(Pawn* victim, Pawn* originator = nullptr) override;
54            virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = nullptr) override;
55            virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = nullptr) override;
56
57            virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) override;
58
59
60            int getTeam(PlayerInfo* player);
61
62            inline const ColourValue& getTeamColour(int teamnr) const
63                { return this->teamcolours_[teamnr]; }
64            int getTeamScore(PlayerInfo* player);
65            int getTeamSize(int team);
66            int getHumansInTeam(int team);
67
68        protected:
69            virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const override;
70            bool pawnsAreInTheSameTeam(Pawn* pawn1, Pawn* pawn2);
71
72            bool allowFriendlyFire_; //!< friendlyfire is per default switched off: friendlyFire_ = false;
73            std::map<PlayerInfo*, int> teamnumbers_;
74            std::vector<ColourValue> teamcolours_;
75            unsigned int teams_; //!< Number  of teams. Value 0 : no teams!
76            //unsigned int playersPerTeam_; //!< Defines Maximum for players per team. Value 0: no maximum!
77            unsigned int maxPlayers_; //!< Defines Maximum for number of players. Value 0 : no maximum!
78            std::map<PlayerInfo*, bool> allowedInGame_; //!< Only those players are allowed to spawn which are listed here as 'true'.
79            void setTeamColour(PlayerInfo* player, Pawn* pawn);
80            void setDefaultObjectColour(Pawn* pawn);
81            void colourPawn(Pawn* pawn, int teamNr);
82            void announceTeamWin(int winnerTeam);
83
84    };
85}
86
87#endif /* _TeamGametype_H__ */
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