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source: code/trunk/src/orxonox/gametypes/TeamBaseMatch.cc @ 9348

Last change on this file since 9348 was 9348, checked in by landauf, 12 years ago

merged branch presentation2012merge back to trunk

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Val Mikos
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "TeamBaseMatch.h"
30
31#include "core/CoreIncludes.h"
32#include "core/command/Executor.h"
33#include "worldentities/pawns/TeamBaseMatchBase.h"
34#include "infos/PlayerInfo.h"
35
36namespace orxonox
37{
38    CreateUnloadableFactory(TeamBaseMatch);
39
40    TeamBaseMatch::TeamBaseMatch(BaseObject* creator) : TeamDeathmatch(creator)
41    {
42        RegisterObject(TeamBaseMatch);
43
44        this->scoreTimer_.setTimer(10, true, createExecutor(createFunctor(&TeamBaseMatch::winPoints, this)));
45        this->outputTimer_.setTimer(10, true, createExecutor(createFunctor(&TeamBaseMatch::showPoints, this)));
46
47        this->pointsTeam1_ = 0;
48        this->pointsTeam2_ = 0;
49
50        this->setHUDTemplate("TeamBaseMatchHUD");
51    }
52
53    // Change the control of the defeated base and respawn it with its initial health
54    bool TeamBaseMatch::allowPawnDeath(Pawn* victim, Pawn* originator)
55    {
56        TeamBaseMatchBase* base = orxonox_cast<TeamBaseMatchBase*>(victim);
57        if (base)
58        {
59            if (!originator)
60                return false;
61
62            std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.find(base);
63            if (it != this->bases_.end())
64            {
65                int teamnr = this->getTeam(originator->getPlayer());
66                if (teamnr == 0)
67                {
68                    base->setState(BaseState::ControlTeam1);
69                    this->gtinfo_->sendAnnounceMessage("The red team captured a base");
70                }
71                if (teamnr == 1)
72                {
73                    base->setState(BaseState::ControlTeam2);
74                    this->gtinfo_->sendAnnounceMessage("The blue team captured a base");
75                }
76            }
77
78            victim->setHealth(victim->getInitialHealth());
79            return false;
80        }
81
82        return TeamDeathmatch::allowPawnDeath(victim, originator);
83    }
84
85
86    // if the player is in the same team as the base, he can't make any damage to it
87    bool TeamBaseMatch::allowPawnDamage(Pawn* victim, Pawn* originator)
88    {
89        TeamBaseMatchBase* base = orxonox_cast<TeamBaseMatchBase*>(victim);
90        if (base)
91        {
92            std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.find(base);
93            if (it != this->bases_.end())
94                return (!this->pawnsAreInTheSameTeam(originator, base));
95        }
96        return TeamDeathmatch::allowPawnDamage(victim, originator);
97    }
98
99    bool TeamBaseMatch::pawnsAreInTheSameTeam(Pawn* pawn1, TeamBaseMatchBase* base)
100    {
101        if (pawn1 && base)
102        {
103            int teamnrbase = -1;
104            int teamnrplayer = this->getTeam(pawn1->getPlayer());
105
106            switch (base->getState())
107            {
108                case BaseState::ControlTeam1:
109                    teamnrbase = 0;
110                    break;
111                case BaseState::ControlTeam2:
112                    teamnrbase = 1;
113                    break;
114                case BaseState::Uncontrolled:
115                default:
116                    teamnrbase = -1;
117            }
118
119            if (teamnrbase == teamnrplayer)
120                return true;
121        }
122        return false;
123    }
124
125
126
127
128
129    // collect Points for killing oppenents
130    void TeamBaseMatch::playerScored(PlayerInfo* player, int score)
131    {
132        int teamnr = this->getTeam(player);
133        this->addTeamPoints(teamnr, 5);
134    }
135
136    // show points or each interval of time
137    void TeamBaseMatch::showPoints()
138    {
139        if (!this->hasStarted() || this->hasEnded())
140            return;
141
142        orxout(message) << "Points standing:" << '\n' << "Team 1: "<< pointsTeam1_ << '\n' << "Team 2: " << pointsTeam2_ << endl;
143        if(pointsTeam1_ >=1700 && pointsTeam1_ < 2000) orxout(message) << "Team 1 is near victory!" << endl;
144        if(pointsTeam2_ >=1700 && pointsTeam2_ < 2000) orxout(message) << "Team 2 is near victory!" << endl;
145    }
146
147
148    // collect Points while controlling Bases
149    void TeamBaseMatch::winPoints()
150    {
151        int amountControlled = 0;
152        int amountControlled2 = 0;
153
154        for (std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.begin(); it != this->bases_.end(); ++it)
155        {
156            if((*it)->getState() == BaseState::ControlTeam1)
157            {
158                amountControlled++;
159            }
160            if((*it)->getState() == BaseState::ControlTeam2)
161            {
162                amountControlled2++;
163            }
164        }
165
166        this->addTeamPoints(0, (amountControlled * 30));
167        this->addTeamPoints(1, (amountControlled2 * 30));
168    }
169
170
171    // end game if one team reaches 2000 points
172    void TeamBaseMatch::endGame()
173    {
174        if (this->pointsTeam1_ >= 2000 || this->pointsTeam2_ >= 2000)
175        {
176            int winningteam = -1;
177
178            if (this->pointsTeam1_ > this->pointsTeam2_)
179            {
180                orxout(message) << "Team 1 has won the match" << endl;
181                winningteam = 0;
182            }
183            else
184            {
185                orxout(message) << "Team 2 has won the match" << endl;
186                winningteam = 1;
187            }
188
189            for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it)
190            {
191                if (it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN)
192                    continue;
193
194                if (it->second == winningteam)
195                    this->gtinfo_->sendAnnounceMessage("You have won the match!", it->first->getClientID());
196                else
197                    this->gtinfo_->sendAnnounceMessage("You have lost the match!", it->first->getClientID());
198            }
199
200            this->end();
201            this->scoreTimer_.stopTimer();
202            this->outputTimer_.stopTimer();
203        }
204    }
205
206
207    // this function is called by the function winPoints() which adds points to the teams for every base and killed openents at a certain time
208    void TeamBaseMatch::addTeamPoints(int team, int points)
209    {
210        if(team == 0)
211        {
212            this->pointsTeam1_ += points;
213        }
214        if(team == 1)
215        {
216            this->pointsTeam2_ += points;
217        }
218
219        this->endGame();
220    }
221
222    int TeamBaseMatch::getTeamPoints(int team)
223    {
224        if(team == 0)
225        {
226            return this->pointsTeam1_;
227        }
228        if(team == 1)
229        {
230            return this->pointsTeam2_;
231        }
232
233        return 0;
234    }
235
236    int TeamBaseMatch::getTeamBases(int team)
237    {
238        int count = 0;
239
240        for (std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.begin(); it != this->bases_.end(); ++it)
241        {
242            if ((*it)->getState() == BaseState::ControlTeam1 && team == 0)
243                count++;
244            if ((*it)->getState() == BaseState::ControlTeam2 && team == 1)
245                count++;
246        }
247
248        return count;
249    }
250
251    void TeamBaseMatch::addBase(TeamBaseMatchBase* base)
252    {
253        this->bases_.insert(base);
254        base->setState(BaseState::Uncontrolled);
255    }
256
257    TeamBaseMatchBase* TeamBaseMatch::getBase(unsigned int index) const
258    {
259        unsigned int i = 0;
260        for (std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.begin(); it != this->bases_.end(); ++it)
261        {
262            i++;
263            if (i > index)
264                return (*it);
265        }
266        return 0;
267    }
268
269}
270
271
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