/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Johannes Ritz * Co-authors: * ... * */ #ifndef _Mission_H__ #define _Mission_H__ #include "OrxonoxPrereqs.h" //#include "Gametype.h" #include "TeamGametype.h" namespace orxonox { class _OrxonoxExport Mission : public TeamGametype { public: Mission(BaseObject* creator); virtual ~Mission() {} virtual void tick(float dt); virtual void start(); virtual void end(); virtual void setTeams(); virtual void addBots(unsigned int amount){} //lives_ = amount;} inline unsigned int getLives() {return this->lives_;} protected: virtual void pawnKilled(Pawn* victim, Pawn* killer = 0); bool missionAccomplished_; // nr. of retries }; } #endif /* _Mission_H__ */