/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Johannes Ritz * Co-authors: * ... * */ /** @file LastTeamStanding.h @brief Declaration of the Gametype "Last Team Standing". */ #ifndef _LastTeamStanding_H__ #define _LastTeamStanding_H__ #include "OrxonoxPrereqs.h" #include "TeamDeathmatch.h" #include #include //TODO: Hud doesn load; problem with destructor; teams are not assigned properly; namespace orxonox { class _OrxonoxExport LastTeamStanding : public TeamDeathmatch { /** @brief Last Team Standing is a gametype where each team fights against each other, until one team remains. @author Johannes Ritz */ protected: int lives; //!< Standard amount of lives. Each player starts a game with so many lives. std::map< PlayerInfo*, int > playerLives_; //!< Each player's lives are stored here. std::vector eachTeamsPlayers; //! timeToAct_; //!< Each player's time till she/he will be punished is stored here. bool bNoPunishment; //!< Config value to switch off Punishment function if it is set to true. bool bHardPunishment; //!< Switches between damage and death as punishment. float punishDamageRate; //!< Makes Damage adjustable. //Data for RespawnDelay float respawnDelay; //!