/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Sandro 'smerkli' Merkli * Co-authors: * Reto Grieder (Original GSServer.h file this was adapted from) * ... * */ #ifndef _GSMasterServer_H__ #define _GSMasterServer_H__ #include "OrxonoxPrereqs.h" #include "core/GameState.h" #include "network/NetworkPrereqs.h" #include "network/MasterServer.h" namespace orxonox { class _OrxonoxExport GSMasterServer : public GameState { public: GSMasterServer(const GameStateInfo& info); ~GSMasterServer(); void activate(); void deactivate(); void update(const Clock& time); private: MasterServer *mserver; }; } #endif /* _GSServer_H__ */