/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * Benjamin Knecht * */ #ifndef _GSLevel_H__ #define _GSLevel_H__ #include "OrxonoxPrereqs.h" #include "core/OrxonoxClass.h" #include "core/GameState.h" namespace orxonox { class _OrxonoxExport GSLevel : public GameState, public OrxonoxClass { public: GSLevel(const std::string& name); ~GSLevel(); void setConfigValues(); void activate(); void deactivate(); void update(const Clock& time); static void showIngameGUI(bool show); protected: void loadLevel(); void unloadLevel(); // console commands void keybind(const std::string& command); void tkeybind(const std::string& command); void keybindInternal(const std::string& command, bool bTemporary); KeyBinder* keyBinder_; //!< tool that loads and manages the input bindings SimpleInputState* gameInputState_; //!< input state for normal ingame playing SimpleInputState* guiMouseOnlyInputState_; //!< input state if we only need the mouse to use the GUI SimpleInputState* guiKeysOnlyInputState_; //!< input state if we only need the keys to use the GUI Radar* radar_; //!< represents the Radar (not the HUD part) XMLFile* startFile_; //!< current hard coded default level CameraManager* cameraManager_; //!< camera manager for this level LevelManager* levelManager_; //!< global level manager PlayerManager* playerManager_; //!< player manager for this level QuestManager* questManager_; //!< quest manager for this level NotificationManager* notificationManager_; //!< notification manager for this level //##### ConfigValues ##### std::string keyDetectorCallbackCode_; // console commands ConsoleCommand* ccKeybind_; ConsoleCommand* ccTkeybind_; }; } #endif /* _GSLevel_H__ */