/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * Benjamin Knecht * */ #ifndef _GSLevel_H__ #define _GSLevel_H__ #include "OrxonoxPrereqs.h" // #include "overlays/OverlaysPrereqs.h" #include #include #include "core/GameState.h" namespace orxonox { class _OrxonoxExport GSLevel : public GameState { public: GSLevel(const GameStateInfo& info); ~GSLevel(); virtual void activate() override; virtual void deactivate() override; virtual void update(const Clock& time) override; static void startMainMenu(void); //!< Starts the MainMenu static void changeGame(const std::string& level); //!< Terminates the current game and starts a new game. void reloadLevel(); private: void loadLevel(); void unloadLevel(); void unloadLevelAsClient(); void prepareObjectTracking(); void performObjectTracking(); InputState* gameInputState_; //!< input state for normal ingame playing InputState* guiMouseOnlyInputState_; //!< input state if we only need the mouse to use the GUI InputState* guiKeysOnlyInputState_; //!< input state if we only need the keys to use the GUI XMLFile* startFile_; std::set staticObjects_; bool bShowIngameGUI_; }; } #endif /* _GSLevel_H__ */