/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #include "GSIOConsole.h" #include #include "core/ConsoleCommand.h" #include "core/CommandExecutor.h" #include "core/Game.h" namespace orxonox { DeclareGameState(GSIOConsole, "ioConsole", false, false); GSIOConsole::GSIOConsole(const GameStateInfo& info) : GameState(info) { } GSIOConsole::~GSIOConsole() { } void GSIOConsole::activate() { CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSIOConsole::loadMenu, this), "loadMenu")); } void GSIOConsole::deactivate() { } void GSIOConsole::update(const Clock& time) { std::cout << ">"; std::string command; std::getline(std::cin, command); CommandExecutor::execute(command, true); } void GSIOConsole::loadMenu() { Game::getInstance().popState(); Game::getInstance().requestStates("graphics, mainMenu"); } }