/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _GSDedicated_H__ #define _GSDedicated_H__ #include "OrxonoxPrereqs.h" #include "core/GameState.h" #include "network/NetworkPrereqs.h" #include #include #include #include #include struct termios; namespace orxonox { class _OrxonoxExport GSDedicated : public GameState { public: GSDedicated(const GameStateConstrParams& params); ~GSDedicated(); void activate(); void deactivate(); void update(const Clock& time); private: void inputThread(); void printLine(); void processQueue(); void setTerminalMode(); static void resetTerminalMode(); void insertCharacter( unsigned int position, char c ); void deleteCharacter( unsigned int position ); Server* server_; float timeSinceLastUpdate_; boost::thread *inputThread_; boost::recursive_mutex inputLineMutex_; boost::recursive_mutex inputQueueMutex_; bool closeThread_; bool cleanLine_; unsigned char* commandLine_; unsigned int inputIterator_; std::queue commandQueue_; static termios* originalTerminalSettings_; unsigned int cursorX_; unsigned int cursorY_; }; } #endif /* _GSDedicated_H__ */