/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * Fabian 'x3n' Landau * */ #include "GSDedicated.h" #include #include #include #include "util/Clock.h" #include "util/Debug.h" #include "util/Sleep.h" #include "core/CommandLineParser.h" #include "core/CommandExecutor.h" #include "core/Game.h" #include "core/GameMode.h" #include "network/Server.h" #ifdef ORXONOX_PLATFORM_UNIX #include #endif namespace orxonox { const unsigned int MAX_COMMAND_LENGTH = 255; DeclareGameState(GSDedicated, "dedicated", false, false); termios* GSDedicated::originalTerminalSettings_; GSDedicated::GSDedicated(const GameStateInfo& info) : GameState(info) , server_(0) , closeThread_(false) , cleanLine_(true) , inputIterator_(0) , cursorX_(0) , cursorY_(0) { } GSDedicated::~GSDedicated() { } void GSDedicated::activate() { GameMode::setHasServer(true); this->inputThread_ = new boost::thread(boost::bind(&GSDedicated::inputThread, this)); #ifndef ORXONOX_PLATFORM_WINDOWS this->originalTerminalSettings_ = new termios; this->setTerminalMode(); #endif this->server_ = new Server(CommandLineParser::getValue("port")); COUT(0) << "Loading scene in server mode" << std::endl; server_->open(); } void GSDedicated::deactivate() { this->server_->close(); delete this->server_; closeThread_ = true; #ifdef ORXONOX_PLATFORM_UNIX std::cout << "\033[0G\033[K"; std::cout.flush(); resetTerminalMode(); delete this->originalTerminalSettings_; #else COUT(0) << "Press enter to end the game..." << std::endl; #endif inputThread_->join(); delete this->inputThread_; GameMode::setHasServer(false); } void GSDedicated::update(const Clock& time) { server_->update(time); processQueue(); printLine(); } void GSDedicated::inputThread() { this->commandLine_ = new unsigned char[MAX_COMMAND_LENGTH]; // memset( this->commandLine_, 0, MAX_COMMAND_LENGTH ); unsigned char c; unsigned int escapeChar=0; while(!closeThread_) { #ifdef ORXONOX_PLATFORM_UNIX size_t count = read(STDIN_FILENO, &c, 1); if (count == 1) #else c = getchar(); #endif { // boost::recursive_mutex::scoped_lock(this->inputLineMutex_); if ( inputIterator_>=MAX_COMMAND_LENGTH-1 && c!='\n' ) continue; if( escapeChar > 0 ) { if( c == '[' ) { escapeChar = 2; continue; } else if ( escapeChar == 2 ) { switch (c) { case 'A': //keyup break; case 'B': //keydown break; case 'C': //keyright if(cursorX_0) --cursorX_; break; default: //not supported... // std::cout << endl << c << endl; break; } escapeChar = 0; } } else // not in escape sequence mode { switch (c) { case '\n': this->cleanLine_ = true; { boost::recursive_mutex::scoped_lock(this->inputQueueMutex_); boost::recursive_mutex::scoped_lock(this->inputLineMutex_); this->commandQueue_.push( std::string((const char*)this->commandLine_,inputIterator_) ); } memset( this->commandLine_, 0, inputIterator_ ); inputIterator_ = 0; this->cursorX_ = 0; this->cursorY_ = 0; std::cout << endl; break; case 127: // backspace case '\b': deleteCharacter( this->cursorX_ ); break; case '\t': { // boost::recursive_mutex::scoped_lock(this->inputLineMutex_); std::cout << endl << CommandExecutor::hint( std::string((const char*)this->commandLine_,inputIterator_) ) << endl; strncpy(reinterpret_cast(this->commandLine_), CommandExecutor::complete( std::string(reinterpret_cast(this->commandLine_),inputIterator_) ).c_str(), MAX_COMMAND_LENGTH); this->inputIterator_ = strlen((const char*)this->commandLine_); this->cursorX_ = this->inputIterator_; break; } case '\033': // 1. escape character escapeChar = 1; break; default: insertCharacter( this->cursorX_, c ); break; } } } } delete[] this->commandLine_; } void GSDedicated::printLine() { #ifdef ORXONOX_PLATFORM_UNIX // set cursor to the begining of the line and erase the line std::cout << "\033[0G\033[K"; // boost::recursive_mutex::scoped_lock(this->inputLineMutex_); // print status line std::cout << std::fixed << std::setprecision(2) << std::setw(5) << Game::getInstance().getAvgFPS() << " fps, " << std::setprecision(2) << std::setw(5) << Game::getInstance().getAvgTickTime() << " ms avg ticktime # "; //save cursor position std::cout << "\033[s"; //print commandLine buffer std::cout << std::string((const char*)this->commandLine_, inputIterator_); //restore cursor position and move it cursorX_ to the right std::cout << "\033[u"; if( this->cursorX_ > 0 ) std::cout << "\033[" << this->cursorX_ << "C"; std::cout.flush(); #endif } void GSDedicated::processQueue() { std::string tempstr; { boost::recursive_mutex::scoped_lock lock1(this->inputQueueMutex_); while(true) { if ( !this->commandQueue_.empty() ) { tempstr = this->commandQueue_.front(); this->commandQueue_.pop(); lock1.unlock(); } else break; CommandExecutor::execute(tempstr, true); } } } void GSDedicated::setTerminalMode() { #ifdef ORXONOX_PLATFORM_UNIX termios new_settings; tcgetattr(0,this->originalTerminalSettings_); new_settings = *this->originalTerminalSettings_; new_settings.c_lflag &= ~( ICANON | ECHO ); // new_settings.c_lflag |= ( ISIG | IEXTEN ); new_settings.c_cc[VTIME] = 1; new_settings.c_cc[VMIN] = 0; tcsetattr(0,TCSANOW,&new_settings); COUT(0) << endl; // atexit(&GSDedicated::resetTerminalMode); #endif } void GSDedicated::resetTerminalMode() { #ifdef ORXONOX_PLATFORM_UNIX tcsetattr(0, TCSANOW, GSDedicated::originalTerminalSettings_); #endif } void GSDedicated::insertCharacter( unsigned int position, char c ) { // std::cout << endl << static_cast(c) << endl; // check that we do not exceed MAX_COMMAND_LENGTH if( inputIterator_+1 < MAX_COMMAND_LENGTH ) { // if cursor not at end of line then move the rest of the line if( position != this->inputIterator_ ) memmove( this->commandLine_+position+1, this->commandLine_+position, this->inputIterator_-position); // boost::recursive_mutex::scoped_lock(this->inputLineMutex_); this->commandLine_[position] = c; ++this->cursorX_; ++this->inputIterator_; } } void GSDedicated::deleteCharacter( unsigned int position ) { // boost::recursive_mutex::scoped_lock(this->inputLineMutex_); if ( this->inputIterator_>0 && position>0 ) { if ( position != this->inputIterator_ ) memmove( this->commandLine_+position-1, this->commandLine_+position, this->inputIterator_-position); --this->cursorX_; --this->inputIterator_; } } }