/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * Fabian 'x3n' Landau * */ #include "OrxonoxStableHeaders.h" #include "GSClient.h" #include "core/input/InputManager.h" #include "core/CommandLine.h" #include "network/Client.h" namespace orxonox { SetCommandLineArgument(ip, "127.0.0.1").setInformation("#.#.#.#"); GSClient::GSClient() : GSLevel("client") , client_(0) { } GSClient::~GSClient() { } void GSClient::enter() { GSLevel::enter(); int serverPort = CommandLine::getArgument("port")->getValue(); std::string serverIP = CommandLine::getArgument("ip")->getValue(); this->client_ = new network::Client(serverIP, serverPort); if(!client_->establishConnection()) ThrowException(InitialisationFailed, "Could not establish connection with server."); client_->tick(0); // level is loaded: we can start capturing the input InputManager::getInstance().requestEnterState("game"); } void GSClient::leave() { InputManager::getInstance().requestLeaveState("game"); // TODO: How do we unload the level in client mode? client_->closeConnection(); // destroy client delete this->client_; GSLevel::leave(); } void GSClient::ticked(const Clock& time) { GSLevel::ticked(time); client_->tick(time.getDeltaTime()); this->tickChild(time); } }