/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _WaypointPatrolController_H__ #define _WaypointPatrolController_H__ #include "OrxonoxPrereqs.h" #include "tools/Timer.h" #include "WaypointController.h" namespace orxonox { class _OrxonoxExport WaypointPatrolController : public WaypointController { public: WaypointPatrolController(Context* context); virtual ~WaypointPatrolController() {} virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; virtual void tick(float dt) override; inline void setAlertnessRadius(float radius) { this->alertnessradius_ = radius; } inline float getAlertnessRadius() const { return this->alertnessradius_; } inline void setAttackRadius(float distance) { this->attackradius_ = distance; } inline float getAttackRadius() const { return this->attackradius_; } protected: void searchEnemy(); float alertnessradius_; //!< Enemies within this radius are being followed and shot. float attackradius_; //!< Enemies only get shot, if they are within the attackradius_. Timer patrolTimer_; }; } #endif /* _WaypointPatrolController_H__ */