/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oli Scheuss * Co-authors: * ... * */ #ifndef _DroneController_H__ #define _DroneController_H__ #include "OrxonoxPrereqs.h" #include "AIController.h" #include "core/object/WeakPtr.h" #include "tools/interfaces/Tickable.h" #include "tools/Timer.h" namespace orxonox { /** @brief Controller for the Drone of the PPS tutorial. @author Oli Scheuss */ class _OrxonoxExport DroneController : public ArtificialController, public Tickable { public: DroneController(Context* context); virtual ~DroneController(); virtual void tick(float dt) override; //!< The controlling happens here. This method defines what the controller has to do each tick. void setOwner(Pawn* owner); inline Pawn* getOwner() const { return this->owner_; } void setDrone(Drone* drone); inline Drone* getDrone() const { return this->drone_; } protected: virtual void action(); void ownerDied(); bool friendlyFire(); // owner_; Drone* drone_; }; } #endif /* _DroneController_H__ */