/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _PlayerManager_H__ #define _PlayerManager_H__ #include "OrxonoxPrereqs.h" #include #include #include "util/Singleton.h" #include "network/ClientConnectionListener.h" namespace orxonox { class _OrxonoxExport PlayerManager : public Singleton, public ClientConnectionListener { friend class Singleton; public: PlayerManager(); virtual ~PlayerManager(); PlayerInfo* getClient(unsigned int clientID) const; inline const std::map& getClients() const { return this->clients_; } virtual void clientConnected(unsigned int clientID) override; virtual void clientDisconnected(unsigned int clientID) override; void disconnectAllClients(); private: std::map clients_; static PlayerManager* singletonPtr_s; }; } #endif /* _PlayerManager_H__ */