/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file OrxonoxStableHeaders.h @brief Contains the bigger (or smaller) header files in order to precompile them with MSVC */ #ifndef _OrxonoxStableHeaders_H__ #define _OrxonoxStableHeaders_H__ #include "OrxonoxPlatform.h" #if ORXONOX_COMPILER == ORXONOX_COMPILER_MSVC // including std headers here is useless since they're already precompiled // not including the entire Ogre.h doesn't exceed the default heap size for pch //#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /** * Some of the not so stable header files. * But it's not very useful to include them anyway.. **/ //#include "audio/AudioManager.h" //#include "core/CoreIncludes.h" #include "core/BaseObject.h" //#include "core/ArgReader.h" #include "core/Error.h" #include "network/Synchronisable.h" //#include "network/Server.h" //#include "network/Client.h" #include "util/Math.h" #include "util/Convert.h" #include "util/Sleep.h" #include "util/String2Number.h" #include "util/Tokenizer.h" #include "util/tinyxml/ticpp.h" #include "util/tinyxml/tinyxml.h" //#include "hud/HUD.h" //#include "loader/LevelLoader.h" //#include "objects/weapon/AmmunitionDump.h" //#include "objects/weapon/BarrelGun.h" //#include "objects/weapon/Bullet.h" //#include "objects/weapon/BulletManager.h" //#include "objects/weapon/WeaponStation.h" //#include "objects/Ambient.h" //#include "objects/Camera.h" //#include "objects/Explosion.h" //#include "objects/Fighter.h" #include "objects/Model.h" //#include "objects/NPC.h" //#include "objects/Projectile.h" //#include "objects/Skybox.h" //#include "objects/SpaceShipSteeringObject.h" #include "objects/Tickable.h" #include "objects/WorldEntity.h" //#include "particle/ParticleInterface.h" //#include "tools/BillboardSet.h" //#include "tools/Light.h" //#include "tools/Mesh.h" //#include "tools/Timer.h" //#include "GraphicsEngine.h" //#include "InputManager.h" //#include "Orxonox.h" //#include "SpaceshipSteering.h" #endif #endif /* _OrxonoxStableHeaders_H__ */