/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief Shared library macros, enums, constants and forward declarations for the orxonox library */ #ifndef _OrxonoxPrereqs_H__ #define _OrxonoxPrereqs_H__ #include "OrxonoxConfig.h" #include "tools/ToolsPrereqs.h" //----------------------------------------------------------------------- // Shared library settings //----------------------------------------------------------------------- #if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD) # ifdef ORXONOX_SHARED_BUILD # define _OrxonoxExport __declspec(dllexport) # else # if defined( __MINGW32__ ) # define _OrxonoxExport # else # define _OrxonoxExport __declspec(dllimport) # endif # endif # define _OrxonoxPrivate #elif defined (ORXONOX_GCC_VISIBILITY) # define _OrxonoxExport __attribute__ ((visibility("default"))) # define _OrxonoxPrivate __attribute__ ((visibility("hidden"))) #else # define _OrxonoxExport # define _OrxonoxPrivate #endif //----------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------- namespace orxonox { class CameraManager; class Level; class LevelInfo; class LevelInfoItem; class LevelManager; class PawnManager; class PlayerManager; class Radar; class Scene; // chat class ChatHistory; class ChatInputHandler; class ChatListener; class ChatManager; // collisionshapes class CollisionShape; class CompoundCollisionShape; class WorldEntityCollisionShape; // controllers class AIController; class ArtificialController; class Controller; class DroneController; class HumanController; class ScriptController; class WaypointController; class WaypointPatrolController; // gametypes class Asteroids; class Deathmatch; class Dynamicmatch; class Gametype; class LastManStanding; class LastTeamStanding; class TeamBaseMatch; class TeamDeathmatch; class UnderAttack; class TeamGametype; // graphics class Backlight; class Billboard; class BlinkingBillboard; class Camera; class FadingBillboard; class GlobalShader; class Light; class Model; class ParticleEmitter; class ParticleSpawner; // infos class Bot; class GametypeInfo; class HumanPlayer; class Info; class PlayerInfo; // interfaces class GametypeMessageListener; class NotificationListener; class Pickupable; class PickupCarrier; class PlayerTrigger; class RadarListener; class RadarViewable; class Rewardable; class TeamColourable; // items class ShipPart; class PartDestructionEvent; class Engine; class Item; class MultiStateEngine; // overlays class InGameConsole; class Map; class OrxonoxOverlay; class OverlayGroup; //sound class AmbientSound; class BaseSound; class SoundBuffer; class SoundManager; class SoundStreamer; class WorldSound; class WorldAmbientSound; // weaponsystem class DefaultWeaponmodeLink; class Munition; class Weapon; class WeaponMode; class WeaponPack; class WeaponSet; class WeaponSlot; class WeaponSystem; // worldentities class BigExplosion; class CameraPosition; class ControllableEntity; class Drone; class EffectContainer; class ExplosionChunk; class MobileEntity; class MovableEntity; class SpawnPoint; class StaticEntity; class TeamSpawnPoint; class WorldEntity; class Rocket; // worldentities, pawns class Destroyer; class Pawn; class SpaceShip; class ModularSpaceShip; class Spectator; class TeamBaseMatchBase; } // Bullet Physics Engine class btTransform; class btVector3; class btRigidBody; class btCollisionObject; class btGhostObject; class btManifoldPoint; class btCollisionShape; class btSphereShape; class btCompoundShape; class btStaticPlaneShape; class btDiscreteDynamicsWorld; class bt32BitAxisSweep3; class btDefaultCollisionConfiguration; class btCollisionDispatcher; class btSequentialImpulseConstraintSolver; // ALUT typedef struct ALCcontext_struct ALCcontext; typedef struct ALCdevice_struct ALCdevice; typedef unsigned int ALuint; typedef int ALint; typedef int ALenum; #endif /* _OrxonoxPrereqs_H__ */