/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief Compilation of the most often used header files in the orxonox executable */ #include "OrxonoxPrereqs.h" #include #include #include #include #include #include #include #include #include #include // Prevent headers from including winsock.h that messes with winsock2.h from ENet #define WIN32_LEAN_AND_MEAN #ifdef ORXONOX_COMPILER_MSVC // Note: Numbers after the include specify the number of times included (2009-06-19) // The sizes in MB was just to see how much the MSVC9 PCH file increases for Ogre includes #include // 33, 2.7MB #include // 32, 2.6MB #include // 28, 0.0MB #include // 25, 1.1MB #include // 25, 0.2MB (1.1MB) #include // 22, 1.3MB #include // 21, 1.4MB #include // 18, 1.2MB //#include // 16, 7.4MB #endif //#include // 15 //#include // 13 #include #include // Just in case some header included windows.h #undef min #undef max //--------- Orxonox files -------- //-------------------------------- //#include "util/Convert.h" // 24 #include "util/Debug.h" #include "util/Exception.h" #include "util/Math.h" #include "util/OgreForwardRefs.h" #include "util/OrxAssert.h" #include "util/String.h" #include "util/SubString.h" #include "core/BaseObject.h" //#include "core/ConfigValueIncludes.h" // 19 //#include "core/ConsoleCommand.h" // 15 #include "core/Core.h" #include "core/CoreIncludes.h" #include "core/GameMode.h" #include "core/XMLPort.h" #include "network/synchronisable/Synchronisable.h" //#include "network/ClientInformation.h" // 26 //#include "network/ClientConnectionListener.h" // 24