/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Kevin 'youngk' Young * Co-authors: * ... * */ #ifndef _MoodManager_H__ #define _MoodManager_H__ #include "OrxonoxPrereqs.h" #include #include "util/Singleton.h" #include "core/OrxonoxClass.h" namespace orxonox { /* @brief The MoodListener class is aware of a change in themes and directs that info to dependent classes. */ class _OrxonoxExport MoodListener : virtual public OrxonoxClass { friend class MoodManager; protected: MoodListener(); virtual ~MoodListener() {} const std::string& getMood() const { return mood_s; } private: virtual void moodChanged(const std::string& mood) = 0; static void changedMood(const std::string& mood); static std::string mood_s; }; /* @brief The MoodManager class serves to allow for different musical themes in the game. */ class _OrxonoxExport MoodManager : public Singleton, public OrxonoxClass { friend class Singleton; public: MoodManager(); void setConfigValues(); void setMood(const std::string& mood); inline const std::string& getMood() const { return this->mood_; } static MoodManager& getInstance() { return Singleton::getInstance(); } private: ~MoodManager() {} void checkMoodValidity(); // config values std::string mood_; std::string oldMood_; static const std::string defaultMood_; static MoodManager* singletonPtr_s; }; } #endif /* _MoodManager_H__ */