/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht , (C) 2007 * Reto Grieder * Co-authors: * ... * */ /** @file @brief The main function of Orxonox (but not the entry point of the program!) */ #include "OrxonoxPrereqs.h" #include "core/CommandLineParser.h" #include "core/Game.h" #include "core/LuaState.h" #include "ToluaBindOrxonox.h" #include "ToluaBindNetwork.h" #include "Main.h" SetCommandLineSwitch(console).information("Start in console mode (text IO only)"); // Shortcuts for easy direct loading SetCommandLineSwitch(server).information("Start in server mode"); SetCommandLineSwitch(client).information("Start in client mode"); SetCommandLineSwitch(dedicated).information("Start in dedicated server mode"); SetCommandLineSwitch(standalone).information("Start in standalone mode"); SetCommandLineSwitch(dedicatedClient).information("Start in dedicated client mode"); DeclareToluaInterface(Orxonox); DeclareToluaInterface(Network); namespace orxonox { /** @brief Starting point of orxonox (however not the entry point of the program!) */ int main(const std::string& strCmdLine) { Game* game = new Game(strCmdLine); game->setStateHierarchy( "root" " graphics" " mainMenu" " standalone,server,client" " level" " server,client" " level" ); game->requestState("root"); // Some development hacks (not really, but in the future, this calls won't make sense anymore) if (CommandLineParser::getValue("standalone").getBool()) Game::getInstance().requestStates("graphics, standalone, level"); else if (CommandLineParser::getValue("server").getBool()) Game::getInstance().requestStates("graphics, server, level"); else if (CommandLineParser::getValue("client").getBool()) Game::getInstance().requestStates("graphics, client, level"); else if (CommandLineParser::getValue("dedicated").getBool()) Game::getInstance().requestStates("server, level"); else if (CommandLineParser::getValue("dedicatedClient").getBool()) Game::getInstance().requestStates("client, level"); else { if (!CommandLineParser::getValue("console").getBool()) Game::getInstance().requestStates("graphics, mainMenu"); } game->run(); delete game; return 0; } }