/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht , (C) 2007 * Reto Grieder * Co-authors: * ... * */ /** @file @brief Entry point of the program. */ #include "OrxonoxStableHeaders.h" #include #include #include "OrxonoxConfig.h" #include "util/Debug.h" #include "util/SignalHandler.h" #include "core/ConfigFileManager.h" #include "core/CommandLine.h" #include "core/CommandExecutor.h" #include "core/Identifier.h" #include "core/Core.h" #include "core/Language.h" #include "gamestates/GSRoot.h" #include "gamestates/GSGraphics.h" #include "gamestates/GSStandalone.h" #include "gamestates/GSServer.h" #include "gamestates/GSClient.h" #include "gamestates/GSDedicated.h" #include "gamestates/GSGUI.h" #include "gamestates/GSIOConsole.h" #ifdef ORXONOX_PLATFORM_APPLE #include // This function will locate the path to our application on OS X, // unlike windows you can not rely on the curent working directory // for locating your configuration files and resources. std::string macBundlePath() { char path[1024]; CFBundleRef mainBundle = CFBundleGetMainBundle(); assert(mainBundle); CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); assert(mainBundleURL); CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); assert(cfStringRef); CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); CFRelease(mainBundleURL); CFRelease(cfStringRef); return std::string(path); } #endif SetCommandLineArgument(settingsFile, "orxonox.ini"); SetCommandLineArgument(configFileDirectory, ""); int main(int argc, char** argv) { using namespace orxonox; // create a signal handler (only active for linux) SignalHandler signalHandler; signalHandler.doCatch(argv[0], Core::getLogPathString() + "orxonox_crash.log"); // Parse command line arguments try { CommandLine::parseAll(argc, argv); } catch (ArgumentException& ex) { COUT(1) << ex.what() << std::endl; COUT(0) << "Usage:" << std::endl << "orxonox " << CommandLine::getUsageInformation() << std::endl; } // Do this after parsing the command line to allow customisation Core::postMainInitialisation(); // Create the ConfigFileManager before creating the GameStates in order to have // setConfigValues() in the constructor (required). ConfigFileManager* configFileManager = new ConfigFileManager(); configFileManager->setFilename(ConfigFileType::Settings, CommandLine::getValue("settingsFile").getString()); // create the Core settings to configure the output level Language* language = new Language(); Core* core = new Core(); // put GameStates in its own scope so we can destroy the identifiers at the end of main(). { // create the gamestates GSRoot root; GSGraphics graphics; GSStandalone standalone; GSServer server; GSClient client; GSDedicated dedicated; GSGUI gui; GSIOConsole ioConsole; // make the hierarchy root.addChild(&graphics); graphics.addChild(&standalone); graphics.addChild(&server); graphics.addChild(&client); graphics.addChild(&gui); root.addChild(&ioConsole); root.addChild(&dedicated); // Here happens the game root.start(); } // destroy singletons delete core; delete language; delete configFileManager; // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand) Identifier::destroyAllIdentifiers(); // destroy command line arguments CommandLine::destroyAllArguments(); // Also delete external console command that don't belong to an Identifier CommandExecutor::destroyExternalCommands(); return 0; }