/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht , (C) 2007 * Reto Grieder * Co-authors: * ... * */ /** @file @brief Entry point of the program. Platform specific code. */ #include "OrxonoxStableHeaders.h" #include #include #include "util/OrxonoxPlatform.h" #include "util/Debug.h" #include "util/SignalHandler.h" #include "core/ConfigFileManager.h" #include "gamestates/GSRoot.h" #include "gamestates/GSGraphics.h" #include "gamestates/GSStandalone.h" #include "gamestates/GSServer.h" #include "gamestates/GSClient.h" #include "gamestates/GSDedicated.h" #include "gamestates/GSGUI.h" #include "gamestates/GSIOConsole.h" using namespace orxonox; #if ORXONOX_PLATFORM == ORXONOX_PLATFORM_APPLE #include // This function will locate the path to our application on OS X, // unlike windows you can not rely on the curent working directory // for locating your configuration files and resources. std::string macBundlePath() { char path[1024]; CFBundleRef mainBundle = CFBundleGetMainBundle(); assert(mainBundle); CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); assert(mainBundleURL); CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); assert(cfStringRef); CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); CFRelease(mainBundleURL); CFRelease(cfStringRef); return std::string(path); } #endif //#ifdef __cplusplus //extern "C" { //#endif int main(int argc, char** argv) { // create a signal handler (only works for linux) SignalHandler::getInstance()->doCatch(argv[0], "orxonox.log"); // Specifiy config file before creating the GameStates in order to have // setConfigValues() in the constructor (required). ConfigFileManager::getInstance().setFile(CFT_Settings, "orxonox.ini"); // create the gamestates GSRoot root; GSGraphics graphics; GSStandalone standalone; GSServer server; GSClient client; GSDedicated dedicated; GSGUI gui; GSIOConsole ioConsole; // make the hierarchy root.addChild(&graphics); graphics.addChild(&standalone); graphics.addChild(&server); graphics.addChild(&client); graphics.addChild(&gui); root.addChild(&ioConsole); root.addChild(&dedicated); // Here happens the game root.start(argc, argv); return 0; } //#ifdef __cplusplus //} //#endif