/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _LevelManager_H__ #define _LevelManager_H__ #include "OrxonoxPrereqs.h" #include #include #include #include "network/ClientConnectionListener.h" namespace orxonox { class _OrxonoxExport LevelManager : public network::ClientConnectionListener { public: LevelManager(); virtual ~LevelManager(); void requestActivity(Level* level); void releaseActivity(Level* level); Level* getActiveLevel(); PlayerInfo* getClient(unsigned int clientID) const; inline const std::map& getClients() const { return this->clients_; } static LevelManager& getInstance() { assert(singletonRef_s); return *singletonRef_s; } private: LevelManager(const LevelManager&); void clientConnected(unsigned int clientID); void clientDisconnected(unsigned int clientID); void activateNextLevel(); std::list levels_s; std::map clients_; static LevelManager* singletonRef_s; }; } #endif /* _LevelManager_H__ */