/* The zlib/libpng License Copyright (c) 2006 Chris Snyder This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef OIS_MacKeyboard_H #define OIS_MacKeyboard_H #include "OISKeyboard.h" #include "mac/MacHelpers.h" #include "mac/MacPrereqs.h" #include namespace OIS { class MacKeyboard : public Keyboard { public: MacKeyboard( InputManager* creator, bool buffered, bool repeat ); virtual ~MacKeyboard(); // Sets buffered mode virtual void setBuffered( bool buffered ); // unbuffered keydown check virtual bool isKeyDown( KeyCode key ) const; // This will send listener events if buffered is on. // Note that in the mac implementation, unbuffered input is // automatically updated without calling this. virtual void capture(); // Copies the current key buffer virtual void copyKeyStates( char keys[256] ) const; // Returns a description of the given key virtual std::string& getAsString( KeyCode key ); virtual Interface* queryInterface( Interface::IType type ) { return 0; } // Public but reserved for internal use: virtual void _initialize(); void _keyDownCallback( EventRef theEvent ); void _keyUpCallback( EventRef theEvent ); void _modChangeCallback( EventRef theEvent ); protected: // just to get this out of the way void populateKeyConversion(); // updates the keybuffer and optionally the eventStack void injectEvent(KeyCode kc, unsigned int time, MacEventType type, unsigned int txt = 0 ); typedef std::map VirtualtoOIS_KeyMap; VirtualtoOIS_KeyMap keyConversion; std::string getString; char KeyBuffer[256]; UInt32 prevModMask; // "universal procedure pointers" - required reference for callbacks EventHandlerUPP keyDownUPP; EventHandlerUPP keyUpUPP; EventHandlerUPP keyModUPP; // so we can delete the handlers on destruction EventHandlerRef keyDownEventRef; EventHandlerRef keyUpEventRef; EventHandlerRef keyModEventRef; // buffered events, fifo stack typedef std::list eventStack; eventStack pendingEvents; bool useRepeat; }; } #endif