/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss, (C) 2008 * Co-authors: * ... * */ #include "Gamestate.h" #include "network/ClientInformation.h" #include "network/GamestateHandler.h" #include "core/CoreIncludes.h" #include "core/Iterator.h" #include #include namespace network { namespace packet { #define GAMESTATE_START(data) (data + sizeof(GamestateHeader)) #define GAMESTATE_HEADER(data) ((GamestateHeader *)data) #define HEADER GAMESTATE_HEADER(data_) Gamestate::Gamestate() { } Gamestate::Gamestate(unsigned char *data, int clientID): Packet(data, clientID) { } Gamestate::~Gamestate() { } bool Gamestate::collectData(int id, int mode) { int tempsize=0, currentsize=0; assert(data_==0); int size = calcGamestateSize(id, mode); COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl; if(size==0) return false; data_ = new unsigned char[size + sizeof(GamestateHeader)]; if(!data_){ COUT(2) << "GameStateManager: could not allocate memory" << std::endl; return false; } //start collect data synchronisable by synchronisable unsigned char *mem=data_; mem+=sizeof(GamestateHeader); orxonox::ObjectList::iterator it; for(it = orxonox::ObjectList::begin(); it; ++it){ tempsize=it->getSize2(id, mode); if(currentsize+tempsize > size){ // start allocate additional memory COUT(3) << "G.St.Man: need additional memory" << std::endl; orxonox::ObjectList::iterator temp = it; int addsize=tempsize; while(++temp) addsize+=temp->getSize2(id, mode); data_ = (unsigned char *)realloc(data_, sizeof(GamestateHeader) + currentsize + addsize); if(!data_) return false; size = currentsize+addsize; }// stop allocate additional memory if(!it->getData(mem, id, mode)) return false; // mem pointer gets automatically increased because of call by reference // increase size counter by size of current synchronisable currentsize+=tempsize; } //start write gamestate header HEADER->packetType = ENUM::Gamestate; assert( *(ENUM::Type *)(data_) == ENUM::Gamestate); HEADER->normsize = currentsize; HEADER->id = id; HEADER->diffed = false; HEADER->complete = true; HEADER->compressed = false; //stop write gamestate header COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl; COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl; return true; } bool Gamestate::spreadData(int mode) { assert(data_); assert(!HEADER->compressed); assert(!HEADER->diffed); unsigned int size, objectID, classID; unsigned char *mem=data_+sizeof(GamestateHeader); // get the start of the Synchronisable list orxonox::ObjectList::iterator it=orxonox::ObjectList::begin(); while(mem < data_+sizeof(GamestateHeader)+HEADER->normsize){ // extract synchronisable header size = *(unsigned int *)mem; objectID = *(unsigned int*)(mem+sizeof(unsigned int)); classID = *(unsigned int*)(mem+2*sizeof(unsigned int)); if(!it || it->objectID!=objectID || it->classID!=classID){ // bad luck ;) // delete the synchronisable (obviously seems to be deleted on the server) while(it && it->objectID!=objectID) removeObject(it); if(!it){ //fabricate the new synchronisable if(!Synchronisable::fabricate(mem, mode)) return false; it=orxonox::ObjectList::end(); }else{ if(! it->updateData(mem, mode)) { COUT(1) << "We couldn't update objectID: " \ << objectID << "; classID: " << classID << std::endl; } } } else { // we have our object if(! it->updateData(mem, mode)) { COUT(1) << "We couldn't update objectID: " \ << objectID << "; classID: " << classID << std::endl; } } ++it; } return true; } int Gamestate::getID(){ return HEADER->id; } unsigned int Gamestate::getSize() const { assert(data_); if(HEADER->compressed) return HEADER->compsize+sizeof(GamestateHeader); else { return HEADER->normsize+sizeof(GamestateHeader); } } bool Gamestate::operator==(packet::Gamestate gs){ unsigned char *d1 = data_+sizeof(GamestateHeader); unsigned char *d2 = gs.data_+sizeof(GamestateHeader); assert(!isCompressed()); assert(!gs.isCompressed()); while(d1normsize) { if(*d1!=*d2) return false; d1++; d2++; } return true; } bool Gamestate::process() { return GamestateHandler::addGamestate(this, getClientID()); } bool Gamestate::compressData() { assert(HEADER); assert(!HEADER->compressed); uLongf buffer = (uLongf)(((HEADER->normsize + 12)*1.01)+1); if(buffer==0) return false; unsigned char *ndata = new unsigned char[buffer+sizeof(GamestateHeader)]; unsigned char *dest = GAMESTATE_START(ndata); //unsigned char *dest = new unsigned char[buffer]; unsigned char *source = GAMESTATE_START(data_); int retval; retval = compress( dest, &buffer, source, (uLong)(HEADER->normsize) ); switch ( retval ) { case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break; case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false; case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false; case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false; } #ifndef NDEBUG //decompress and compare the start and the decompressed data unsigned char *rdata = new unsigned char[HEADER->normsize+sizeof(GamestateHeader)]; unsigned char *d2 = GAMESTATE_START(rdata); uLongf length2 = HEADER->normsize; uncompress(d2, &length2, dest, buffer); for(unsigned int i=0; inormsize; i++){ assert(*(source+i)==*(d2+i)); } delete[] rdata; #endif //copy and modify header #ifndef NDEBUG HEADER->crc32 = calcCRC(data_+sizeof(GamestateHeader), HEADER->normsize); #endif *GAMESTATE_HEADER(ndata) = *HEADER; //delete old data delete[] data_; //save new data data_ = ndata; HEADER->compsize = buffer; HEADER->compressed = true; assert(HEADER->compressed); COUT(3) << "gamestate compress normsize: " << HEADER->normsize << " compsize: " << HEADER->compsize << std::endl; return true; } bool Gamestate::decompressData() { assert(HEADER); assert(HEADER->compressed); COUT(3) << "GameStateClient: uncompressing gamestate. id: " << HEADER->id << ", baseid: " << HEADER->base_id << ", normsize: " << HEADER->normsize << ", compsize: " << HEADER->compsize << std::endl; unsigned int normsize = HEADER->normsize; unsigned int compsize = HEADER->compsize; unsigned int bufsize; assert(compsize<=normsize); bufsize = normsize; assert(bufsize!=0); unsigned char *ndata = new unsigned char[bufsize + sizeof(GamestateHeader)]; unsigned char *dest = ndata + sizeof(GamestateHeader); unsigned char *source = data_ + sizeof(GamestateHeader); int retval; uLongf length=bufsize; retval = uncompress( dest, &length, source, (uLong)compsize ); switch ( retval ) { case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false; case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false; case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false; } #ifndef NDEBUG assert(HEADER->crc32==calcCRC(ndata+sizeof(GamestateHeader), HEADER->normsize)); #endif //copy over the header *GAMESTATE_HEADER(ndata) = *HEADER; //delete old (compressed data) delete[] data_; //set new pointers data_ = ndata; HEADER->compressed = false; assert(HEADER->normsize==normsize); assert(HEADER->compsize==compsize); return true; } Gamestate *Gamestate::diff(Gamestate *base) { assert(HEADER); assert(!HEADER->compressed); assert(!HEADER->diffed); //unsigned char *basep = base->getGs()/*, *gs = getGs()*/; unsigned char *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_); unsigned int of=0; // pointers offset unsigned int dest_length=0; dest_length=HEADER->normsize; if(dest_length==0) return NULL; unsigned char *ndata = new unsigned char[dest_length*sizeof(unsigned char)+sizeof(GamestateHeader)]; unsigned char *dest = ndata + sizeof(GamestateHeader); while(of < GAMESTATE_HEADER(base->data_)->normsize && of < HEADER->normsize){ *(dest+of)=*(basep+of)^*(gs+of); // do the xor ++of; } if(GAMESTATE_HEADER(base->data_)->normsize!=HEADER->normsize){ unsigned char n=0; if(GAMESTATE_HEADER(base->data_)->normsize < HEADER->normsize){ while(ofdiffed = true; GAMESTATE_HEADER(ndata)->base_id = base->getID(); Gamestate *g = new Gamestate(ndata, getClientID()); g->flags_=flags_; g->packetDirection_ = packetDirection_; return g; } Gamestate *Gamestate::undiff(Gamestate *base) { assert(this && base);assert(HEADER); assert(HEADER->diffed); assert(!HEADER->compressed && !GAMESTATE_HEADER(base->data_)->compressed); //unsigned char *basep = base->getGs()/*, *gs = getGs()*/; unsigned char *basep = GAMESTATE_START(base->data_); unsigned char *gs = GAMESTATE_START(this->data_); unsigned int of=0; // pointers offset unsigned int dest_length=0; dest_length=HEADER->normsize; if(dest_length==0) return NULL; unsigned char *ndata = new unsigned char[dest_length*sizeof(unsigned char)+sizeof(GamestateHeader)]; unsigned char *dest = ndata + sizeof(GamestateHeader); while(of < GAMESTATE_HEADER(base->data_)->normsize && of < HEADER->normsize){ *(dest+of)=*(basep+of)^*(gs+of); // do the xor ++of; } if(GAMESTATE_HEADER(base->data_)->normsize!=HEADER->normsize){ unsigned char n=0; if(GAMESTATE_HEADER(base->data_)->normsize < HEADER->normsize){ while(of < dest_length){ *(dest+of)=n^*(gs+of); of++; } } } *GAMESTATE_HEADER(ndata) = *HEADER; GAMESTATE_HEADER(ndata)->diffed = false; Gamestate *g = new Gamestate(ndata, getClientID()); g->flags_=flags_; g->packetDirection_ = packetDirection_; assert(!g->isDiffed()); assert(!g->isCompressed()); return g; } unsigned int Gamestate::calcGamestateSize(unsigned int id, int mode) { int size=0; // get the start of the Synchronisable list orxonox::ObjectList::iterator it; // get total size of gamestate for(it = orxonox::ObjectList::begin(); it; ++it) size+=it->getSize2(id, mode); // size of the actual data of the synchronisable // size+=sizeof(GamestateHeader); return size; } /** * This function removes a Synchronisable out of the universe * @param it iterator of the list pointing to the object * @return iterator pointing to the next object in the list */ void Gamestate::removeObject(orxonox::ObjectList::iterator &it) { orxonox::ObjectList::iterator temp=it; ++it; delete *temp; } bool Gamestate::isDiffed(){ return HEADER->diffed; } bool Gamestate::isCompressed(){ return HEADER->compressed; } int Gamestate::getBaseID(){ return HEADER->base_id; } } }