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source: code/trunk/src/network/PacketTypes.h @ 1505

Last change on this file since 1505 was 1505, checked in by rgrieder, 16 years ago

f* svn: It doesn't even inform you if you attempt to set a non existing property. It is svn:eol-style and not eol-style when using the command by the way…

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: PacketTypes
31//
32// Description:
33//
34//
35// Author:  <>, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#ifndef _PacketTypes_H__
42#define _PacketTypes_H__
43
44#include "NetworkPrereqs.h"
45
46namespace network
47{
48  enum packet_id {
49    ACK,
50    COMMAND,
51    CHAT,
52    GAMESTATE ,
53    CLASSID,
54    WELCOME,
55    CONNECT,
56  };
57
58
59  /**
60  * This struct defines a gamestate:
61  * size: total size of the data in *data
62  * data: pointer to the data allocated in the memory
63  */
64  struct GameState{
65    int id;
66    int size;                       //!< total size of data
67    // new ---- change functions
68    int base_id;                    // if gamestate is diffed this is the id of the old gamestate (base)
69    bool diffed;
70    bool complete;                  // this determines, wheter all objects are in this gamestate (server) or only few objects (client)
71    unsigned char *data;            //!< pointer to data
72  };
73
74  /**
75  * this struct defines a gamestate:
76  * compsize is the size of the compressed data
77  * normsize is the size of the uncompressed data
78  * data are the gamestates
79  */
80  struct GameStateCompressed{
81    int id;
82    int compsize;                   //!< size of compressed data
83    int normsize;                   //!< size of uncompressed data
84    // new ----- change functions
85    int base_id;                  // if gamestate is diffed this is the id of the old gamestate (base)
86    bool diffed;
87    bool complete;                  // this determines, wheter all objects are in this gamestate (server) or only few objects (client)
88    unsigned char *data;            //!< gamestate data
89  };
90
91  struct classid{
92    int id;
93    int length;
94    int clid;
95    const char *message;
96  };
97
98
99  struct ack {
100    int id;
101    int a;
102  };
103
104  //only in this class, not PacketGenerator, used as pattern to put incoming
105  //bytes inside
106  struct chat {
107    int id;
108    const char* message;
109  };
110
111  struct welcome {
112    int id;
113    int clientID;
114    int shipID;
115    bool allowed;
116  };
117 
118  struct connectRequest{
119    int id;
120  };
121}
122
123#endif /* _PacketTypes_H__ */
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