/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief Compilation of the most often used header files in the network library */ #include "NetworkPrereqs.h" #include #include #include #include #include #include #include #include #ifdef ORXONOX_COMPILER_MSVC #define WIN32_LEAN_AND_MEAN #include #undef max #undef min // Too larg PCH file if you include this and only 10% faster //#include #include "util/CRC32.h" #include "util/Debug.h" #include "util/Math.h" #include "util/mbool.h" #include "util/MultiType.h" #include "util/String.h" #include "core/Core.h" #include "core/CoreIncludes.h" #include "core/Functor.h" #include "core/GameMode.h" #endif /* ORXONOX_COMPILER_MSVC */