/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss , (C) 2008 * Co-authors: * ... * */ #ifndef NETWORKGAMESTATEHANDLER_H #define NETWORKGAMESTATEHANDLER_H #include #include "NetworkPrereqs.h" #include "packet/Chat.h" namespace network { /** @author Oliver Scheuss */ class GamestateHandler{ private: virtual bool add(packet::Gamestate *gs, int clientID)=0; virtual bool ack(int gamestateID, int clientID)=0; static GamestateHandler *instance_; protected: GamestateHandler(); virtual ~GamestateHandler(); public: static bool addGamestate(packet::Gamestate *gs, int clientID){ return instance_->add(gs, clientID); } static bool ackGamestate(int gamestateID, int clientID){ return instance_->ack(gamestateID, clientID); } }; } #endif