/* * GravityBombFire.h * * Created on: Apr 16, 2015 * Author: Manuel Eggimann */ /** @file GravityBombFire.h @brief Definition of the GravityBombFire class. */ #ifndef _GravityBombFire_H__ #define _GravityBombFire_H__ #include "weapons/WeaponsPrereqs.h" #include "weaponsystem/WeaponMode.h" namespace orxonox { /** *@brief * Fires the GravityBomb. This class implements everything needed to fire the BasicProjectile GravityBomb. * Everything that has to do with the bombs behaviour after launching it is implemented in GravityBomb and GravityBombField. *@author * Manuel Eggimann *@ingroup WeaponsWeaponModes */ class _WeaponsExport GravityBombFire : public WeaponMode { public: GravityBombFire(Context* context); virtual ~GravityBombFire(); virtual void fire() override; private: static const float BOMB_VELOCITY; //!< The initial speed of the bomb when it is launched. }; } #endif /* _GravityBombFire_H__ */