/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "ReplenishingMunition.h" #include "core/CoreIncludes.h" namespace orxonox { CreateFactory(ReplenishingMunition); ReplenishingMunition::ReplenishingMunition(BaseObject* creator) : Munition(creator) { RegisterObject(ReplenishingMunition); this->replenishIntervall_ = 1.0f; this->replenishMunitionAmount_ = 1; // Use the timer to initialize itself after the first tick (because the real values for // replenishIntervall_ and replenishMunitionAmount_ will be set in the constructor of the // inheriting class, which comes after this constructor) this->replenishingTimer_.setTimer(0.0f, false, this, createExecutor(createFunctor(&ReplenishingMunition::initializeTimer))); } void ReplenishingMunition::initializeTimer() { // Initialize the timer this->replenishingTimer_.setTimer(this->replenishIntervall_, true, this, createExecutor(createFunctor(&ReplenishingMunition::replenish))); } void ReplenishingMunition::replenish() { // Make a temporary copy of bAllowMunitionRefilling_, because this might be disallowed in every // case except the internal munition replenishing bool temp = this->bAllowMunitionRefilling_; this->bAllowMunitionRefilling_ = true; // Replenish munition this->addMunition(this->replenishMunitionAmount_); // Write back the temporary value this->bAllowMunitionRefilling_ = temp; } }