/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * ... * Co-authors: * ... * */ #ifndef _TowerDefenseField_H__ #define _TowerDefenseField_H__ #include "towerdefense/TowerDefensePrereqs.h" #include "TowerDefenseTower.h" #include "TowerDefenseCenterpoint.h" #include #include "graphics/Model.h" #include "worldentities/MovableEntity.h" namespace orxonox { enum class TowerDefenseFieldType { FREE, STREET, START, END, OBSTACLE, TOWER }; /** @brief See TowerDefenseReadme.txt for Information. @ingroup TowerDefense */ class _TowerDefenseExport TowerDefenseField : public MovableEntity { public: TowerDefenseField(Context* context); virtual ~TowerDefenseField() {} virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; const bool isFree() const { return type_==TowerDefenseFieldType::FREE; } virtual void create(char object, char param); virtual void setCenterpoint(TowerDefenseCenterpoint* center); virtual void upgrade(); virtual int getUpgrade(); virtual TowerDefenseFieldType getType(); virtual void setUpgrade(int upgrade); virtual bool canUpgrade(); virtual void createFree(int orientation); virtual void createStart(int orientation); virtual void createEnd(int orientation); virtual void createStraight(int orientation); virtual void createLCurve(int orientation); virtual void createRCurve(int orientation); virtual void createObstacle(int orientation); virtual void createTower(int upgrade); virtual int getAngle(); private: virtual void setAngle(int newAngle); virtual void destroyTower(); int angle_; TowerDefenseFieldType type_; Model* modelGround_; Model* modelObject_; TowerDefenseTower* tower_; TowerDefenseCenterpoint* center_; int upgrade_; }; } #endif /* _TowerDefenseField_H__ */