/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * * Co-authors: * ... * */ #ifndef _TowerDefense_H__ #define _TowerDefense_H__ #include "TDCoordinate.h" #include "TowerDefenseSelecter.h" #include "towerdefense/TowerDefensePrereqs.h" #include "gametypes/TeamDeathmatch.h" #include "TowerDefenseEnemy.h" #include "util/Output.h" #include "TowerDefenseField.h" namespace orxonox { /** @brief GameType class for TowerDefense. See TowerDefenseReadme.txt for Information. @ingroup TowerDefense */ class _TowerDefenseExport TowerDefense : public TeamDeathmatch { public: TowerDefense(Context* context); virtual ~TowerDefense(); void addTowerDefenseEnemy(int templatenr); virtual void start() override; //credit_; } void payCredit(int pay){ this->credit_ -= pay; } int getLifes(){ return this->lifes_; } int getWaveNumber(){ return this->waveNumber_; } void setWaveNumber(int wavenumber){ waveNumber_=wavenumber; } void setCredit(int credit){ credit_ = credit; } void setLifes(int lifes){ lifes_ = lifes; } void buyTower(int cost){ cost -= cost;} void addCredit(int credit) { credit_+=credit; } int reduceLifes(int NumberofLifes){ return lifes_-=NumberofLifes; } TowerDefenseField* getField(TDCoordinate* coord){ return fields_[coord->GetX()][coord->GetY()]; } void setCenterpoint(TowerDefenseCenterpoint* centerpoint); void addTower(int x, int y); void upgradeTower(int x, int y); virtual TDCoordinate* getNextStreetCoord(TDCoordinate*); TowerDefenseSelecter* selecter; private: void createFields(); orxonox::WeakPtr center_; PlayerInfo* player_; float timeSinceLastSpawn_; float timeUntilNextWave_; int waveSize_; int credit_; int waveNumber_; int lifes_; std::list> enemies_; TowerDefenseField* fields_[16][16]; std::vector> waypoints_; Vector3 endpoint_; Vector3 offset_; }; } #endif /* _TowerDefense_H__ */