/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file @brief Definition of the NotificationOverlay class. */ #ifndef _NotificationOverlay_H__ #define _NotificationOverlay_H__ #include "questsystem/QuestsystemPrereqs.h" #include #include "overlays/OverlayText.h" namespace orxonox { /** @brief The NotificationOverlay is used to display single Notifications, then bundled in a NotificationQUeue. @author Damian 'Mozork' Frick */ class _QuestsystemExport NotificationOverlay : public OverlayText { public: NotificationOverlay(BaseObject* creator); NotificationOverlay(NotificationQueue* queue, Notification* notification); virtual ~NotificationOverlay(); bool processNotification(Notification* notification); //!< Processes the input Notification. /** @brief Sets the font size of this overlay's text. @param size The font size. */ inline void setFontSize(float size) { this->setTextSize(size); } protected: std::string clipMessage(const std::string & message); //!< Clips the input message if too long. private: NotificationQueue* queue_; //!< The NotificationQeue this overlay belongs to. Notification* notification_; //!< The Notification this overlay displays. void initialize(void); //!< Initializes the object. void defineOverlay(void); //!< Sets some overlay-specific values. }; } #endif /* _NotificationOverlay_H__ */