/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file @brief Definition of the Notification class. */ #ifndef _Notification_H__ #define _Notification_H__ #include "questsystem/QuestsystemPrereqs.h" #include #include "core/BaseObject.h" namespace orxonox { /** @brief A Notification is a short message used to inform the player about something that just happened. A Notification can be sent from any part of orxonox and is then displayed in the proper NotificationQueue (depending on which senders the specific NotificationQueue accepts). @author Damian 'Mozork' Frick */ class _QuestsystemExport Notification : public BaseObject { public: Notification(BaseObject* creator); Notification(BaseObject* creator, const std::string & message); virtual ~Notification(); bool send(void); //!< Sends the Notification to the Notificationmanager, with sender NotificationManager::NONE; bool send(const std::string & sender); //!< Sends the Notification to the Notificationmanager. /** @brief Checks whether the Notification was sent. @return Returns true if the Notification was sent already. */ inline bool isSent(void) const { return this->sent_; } /** @brief Returns the message of the Notification. @return Returns the message of the Notification. */ inline const std::string & getMessage(void) const { return this->message_; } inline const std::string & getSender(void) const { return this->sender_; } bool setMessage(const std::string & message); //!< Sets the message of the notification. private: std::string message_; //!< The Notification message. std::string sender_; //!< The sender of the notification. bool sent_; //!< Whether Notification has been sent, if so it cannot be changed. void initialize(void); }; } #endif /* _Notification_H__ */