/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file QuestItem.h @brief Definition of the QuestItem class. The @ref orxonox::QuestItem "QuestItem" is the parent class of @ref orxonox::Quest "Quest" and @ref orxonox::QuestHint "QuestHint". @ingroup Questsystem */ #ifndef _QuestItem_H__ #define _QuestItem_H__ #include "questsystem/QuestsystemPrereqs.h" #include #include "core/BaseObject.h" #include "QuestManager.h" namespace orxonox { /** @brief Functions as a base class for quest classes such as @ref orxonox::Quest "Quest" or @ref orxonox::QuestHint "QuestHint". Has a unique identifier and a @ref orxonox::QuestDescription "QuestDescription". @author Damian 'Mozork' Frick @ingroup Questsystem */ class _QuestsystemExport QuestItem : public BaseObject { public: QuestItem(Context* context); virtual ~QuestItem(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method for creating a QuestItem object through XML. /** @brief Returns the id of this QuestItem. @return Returns the id of the QuestItem. */ inline const std::string & getId(void) const { return this->id_; } /** @brief Returns the QuestDescription of the QuestItem. @return Returns a pointer to the QuestDescription object of the QuestItem. */ inline QuestDescription* getDescription(void) const { return this->description_; } /** @brief Check whether the QuestItem is registered with the QuestManager. @return Returns true if the QuestItem is registered with the QuestManager. */ inline bool isRegistered(void) { return this->registered_; } /** @brief Set the QuestItem as being registered with the QuestManager. */ inline void setRegistered(void) { this->registered_ = true; } protected: void setId(const std::string & id); //!< Sets the id of the QuestItem. /** @brief Sets the description of the QuestItem. @param description The QuestDescription to be set. */ inline void setDescription(QuestDescription* description) { this->description_ = description; } private: std::string id_; //!< Identifier. Must be unique. QuestDescription* description_; //!< The QuestDescription of the QuestItem. bool registered_; //!< Whether the QuestItem is registered with the QuestManager. }; } #endif /* _QuestItem_H__ */