/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ #ifndef _QuestGUINode_H__ #define _QuestGUINode_H__ #include "questsystem/QuestsystemPrereqs.h" #include #include #include #include "core/OrxonoxClass.h" namespace orxonox { class _QuestsystemExport QuestGUINode : public OrxonoxClass { public: QuestGUINode(void); QuestGUINode(QuestGUI* gui, QuestGUINode* parent, QuestItem* item, int depth, int index); virtual ~QuestGUINode(void); void toggleVisibility(void); void getName(std::string & buffer); //!< Sets the input buffer to the name of the node. /** @brief Retreive the window of this node. @return The CEGUI Window of this node. */ inline CEGUI::Window* getWindow(void) { return this->window_; } bool openDetails(const CEGUI::EventArgs& e); //!< Opens the details window for the Quest/QuestHint clicked on. bool closeDetails(const CEGUI::EventArgs& e); //!< Close the details window. private: CEGUI::Window* getDetails(void); //!< Creates the details window. void initialize(void); //!< Initialize the object. void updatePosition(void); //!< Update the position list item. void createWindow(void); //!< Helper method to create the CEGUI Window the node. static CEGUI::Rect getStaticTextArea(const CEGUI::Window* window); //Helper method for setHeight(). Gets the StaticTextArea for an input CEGUI Window. static int setHeight(CEGUI::Window* window); //Helper method to adjust the height of an input Window (of type StaticText) to the text it holds. bool visible_; //!< Boolean determining the visibility of the node. QuestGUI* gui_; //!< The QuestGUI this node belongs to. QuestGUINode* parent_; //!< The parent node. std::list subNodes_; //!< A list of all subnodes. QuestItem* item_; //!< QuestItem belonging to this node. int depth_; //!< The depth (resp. indentation) of this node in the list of Quests. (Irrelevant for QuestHints) int index_; //!< The index of this node in the list of Quests, resp. in the list of QuestHints, if the node belongs to a QuestHint, rather than a Quest. CEGUI::Window* window_; //!< The list window of this node. CEGUI::Window* details_; //!< The details window of this node. //! Some magic numbers static const int TITLE_HEIGHT = 26; static const int BORDER_WIDTH = 5; static const int SCROLLBAR_WIDTH = 13; static const int BUTTON_HEIGHT = 30; static const int INDENT_WIDTH = 20; }; } #endif /* _QuestGUINode_H__ */