/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ #include "QuestGUINode.h" #include #include #include #include #include #include #include "core/CoreIncludes.h" #include "Quest.h" #include "QuestHint.h" #include "QuestItem.h" #include "QuestDescription.h" #include "QuestGUI.h" namespace orxonox { /** @brief Default Constructor. Registers and initializes the object. */ QuestGUINode::QuestGUINode(void) { this->initialize(); } /** @brief Constructor. Registers and initializes the object. @param gui The QuestGUi the node beongs to. @param parent The parent node of the newly created node. @param item The QuestItem the newly created node is for. @param depth Parameter to define how much the list item has to be indented. @param index "Counter" for Quests and Hints. */ QuestGUINode::QuestGUINode(QuestGUI* gui, QuestGUINode* parent, QuestItem* item, int depth, int index) { this->initialize(); this->gui_ = gui; this->parent_ = parent; this->item_ = item; this->depth_ = depth; this->index_ = index; this->createWindow(); COUT(3) << "New QuestGUINode '" << this->window_->getName() << "' created." << std::endl; } /** @brief Destructor. @todo Destroying everything? */ QuestGUINode::~QuestGUINode(void) { if(this->window_ != NULL) this->window_->destroy(); if(this->details_ != NULL) { this->details_->destroy(); } } /** @brief Initialize the object. */ void QuestGUINode::initialize(void) { RegisterRootObject(QuestGUINode); this->parent_ = NULL; this->item_ = NULL; this->window_ = NULL; this->details_ = NULL; this->depth_ = 0; this->index_ = 0; this->visible_ = true; } void QuestGUINode::toggleVisibility(void) { } /** @brief Sets the input buffer to the name of the node. @param buffer The buffer that is set to the name of the node. @todo Needed? */ void QuestGUINode::getName(std::string & buffer) { if(this->window_ != NULL) { buffer = this->window_->getName().c_str(); } else { buffer.erase(); } } /** @brief Creates the details window. @return Returns the details window. @todo Return necessary? */ CEGUI::Window* QuestGUINode::getDetails(void) { if(this->details_ == NULL) //!< If the details window was not already created. { std::ostringstream stream; //! Create the main window for the details. stream << this->window_->getName() << "/Details"; const QuestDescription* description = this->item_->getDescription(); this->details_ = this->gui_->getWindowManager()->createWindow("TaharezLook/FrameWindow", stream.str()); this->details_->setSize(CEGUI::UVector2(CEGUI::UDim(0.7, 0),CEGUI::UDim(0.7, 0))); this->details_->setPosition(CEGUI::UVector2(CEGUI::UDim(0.1, 0),CEGUI::UDim(0.1, 0))); this->details_->setText(description->getTitle()); this->details_->setAlpha(1.0); this->details_->setInheritsAlpha(false); this->details_->setProperty("CloseButtonEnabled", "True"); this->details_->subscribeEvent(CEGUI::FrameWindow::EventCloseClicked, CEGUI::Event::Subscriber(&QuestGUINode::closeDetails, this)); //! Create a ScrollablePane. stream << "/Scrollable"; CEGUI::Window* window = this->gui_->getWindowManager()->createWindow("TaharezLook/ScrollablePane", stream.str()); window->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -2*QuestGUINode::BORDER_WIDTH),CEGUI::UDim(1.0, -QuestGUINode::TITLE_HEIGHT))); window->setPosition(CEGUI::UVector2(CEGUI::UDim(0, QuestGUINode::BORDER_WIDTH),CEGUI::UDim(0, QuestGUINode::TITLE_HEIGHT))); this->details_->addChildWindow(window); int height; int offset = 0; //! Display the status of the QuestItem if it is a Quest. Quest* quest = dynamic_cast(this->item_); if(quest != NULL) //!< If the QuestItem is a Quest { stream.str(""); stream << this->details_->getName() << "/Status"; CEGUI::Window* statusWindow = this->gui_->getWindowManager()->createWindow("TaharezLook/StaticText", stream.str()); window->addChildWindow(statusWindow); std::string status; if(quest->isActive(this->gui_->getPlayer())) { status = "This quest is active."; } else if(quest->isCompleted(this->gui_->getPlayer())) { status = "This quest was completed."; } else if(quest->isFailed(this->gui_->getPlayer())) { status = "This quest was failed."; } statusWindow->setProperty("HorzFormatting", "WordWrapLeftAligned"); statusWindow->setProperty("VertFormatting", "TopAligned"); statusWindow->setText(status); statusWindow->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); statusWindow->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0, 0))); height = setHeight(statusWindow); offset += height; } //! Create title pane for the description. stream.str(""); stream << this->details_->getName() << "/Description"; stream << "/Title"; CEGUI::Window* descriptionWindowTitle = this->gui_->getWindowManager()->createWindow("TaharezLook/StaticText", stream.str()); window->addChildWindow(descriptionWindowTitle); descriptionWindowTitle->setProperty("HorzFormatting", "HorzCentred"); descriptionWindowTitle->setProperty("VertFormatting", "TopAligned"); descriptionWindowTitle->setText("Description:"); descriptionWindowTitle->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); descriptionWindowTitle->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0, 0))); offset += setHeight(descriptionWindowTitle); //! Display the Description of the QuestItem. stream.str(""); stream << this->details_->getName() << "/Description"; CEGUI::Window* descriptionWindow = this->gui_->getWindowManager()->createWindow("TaharezLook/StaticText", stream.str()); window->addChildWindow(descriptionWindow); descriptionWindow->setProperty("HorzFormatting", "WordWrapLeftAligned"); descriptionWindow->setProperty("VertFormatting", "TopAligned"); descriptionWindow->setText(description->getDescription()); descriptionWindow->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); descriptionWindow->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0, 0))); height = setHeight(descriptionWindow); offset += height; //! Display a list of hints if the QuestItem is a Quest. bool title = true; if(quest != NULL) { for(std::list::iterator it = this->subNodes_.begin(); it != this->subNodes_.end(); it++) { if(dynamic_cast((*it)->item_) != NULL) //!< If the subNode belongs to a QuestHint. { if(title) //!< If no title pane for the QuestHints has been created, create one. { stream.str(""); stream << this->details_->getName() << "/Hints/Title"; CEGUI::Window* hintsTitle = this->gui_->getWindowManager()->createWindow("TaharezLook/StaticText", stream.str()); window->addChildWindow(hintsTitle); hintsTitle->setProperty("HorzFormatting", "HorzCentred"); hintsTitle->setProperty("VertFormatting", "TopAligned"); hintsTitle->setText("Hints:"); hintsTitle->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); hintsTitle->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0, 0))); offset += setHeight(hintsTitle);; title = false; } QuestGUINode* node = *it; node->window_->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(0, QuestGUINode::BUTTON_HEIGHT))); node->window_->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); window->addChildWindow(node->window_); offset += QuestGUINode::BUTTON_HEIGHT; } } } COUT(3) << "Show Details: " << this->details_->getName() << std::endl; } return this->details_; } /** @brief Opens the details window for the Quest/QuestHint clicked on. */ bool QuestGUINode::openDetails(const CEGUI::EventArgs& e) { COUT(3) << "Open QuestItem..." << std::endl; //CEGUI::Window* window = this->gui_->getRootWindow(); CEGUI::Window* window = this->gui_->getWindowManager()->getWindow("orxonox/QuestGUI/Background"); if(window != NULL) window->addChildWindow(this->getDetails()); return true; } /** @brief Close the details window. */ bool QuestGUINode::closeDetails(const CEGUI::EventArgs& e) { //CEGUI::Window* window = this->gui_->getRootWindow(); CEGUI::Window* window = this->gui_->getWindowManager()->getWindow("orxonox/QuestGUI/Background"); window->removeChildWindow(this->details_); return true; } /** @brief Helper method for setHeight(). Gets the StaticTextArea for an input CEGUI Window. @param window The CEGUI window. @return Returns a CEGUI Rect. */ /*static*/ CEGUI::Rect QuestGUINode::getStaticTextArea(const CEGUI::Window* window) { const CEGUI::WidgetLookFeel& lookAndFeel = CEGUI::WidgetLookManager::getSingleton().getWidgetLook(window->getLookNFeel()); return lookAndFeel.getNamedArea("WithFrameTextRenderArea").getArea().getPixelRect(*window); } /** @brief Helper method to adjust the height of an input Window (of type StaticText) to the text it holds. @param window The CEGUI Window (of type StaticText) for which the height is to be adjusted to the text. @return Returns the set height. */ /*static*/ int QuestGUINode::setHeight(CEGUI::Window* window) { //! Get the area the text is formatted and drawn into. const CEGUI::Rect formattedArea = getStaticTextArea(window); //! Calculate the pixel height of the frame by subtracting the height of the area above from the total height of the window. const float frameHeight = window->getUnclippedPixelRect().getHeight() - formattedArea.getHeight(); //! Get the formatted line count - using the formatting area obtained above. const float lines = window->getFont()->getFormattedLineCount(window->getText(), formattedArea, CEGUI::WordWrapLeftAligned); //! Calculate pixel height of window, which is the number of formatted lines multiplied by the spacing of the font, plus the pixel height of the frame. const float height = lines * window->getFont()->getLineSpacing() + frameHeight; //! Set the height to the window. window->setHeight(CEGUI::UDim(0, height)); //Debug const CEGUI::Rect newArea = getStaticTextArea(window); return static_cast(height); } /** @brief Update the position list item. */ void QuestGUINode::updatePosition(void) { this->window_->setPosition(CEGUI::UVector2(CEGUI::UDim(0, QuestGUINode::INDENT_WIDTH*this->depth_),CEGUI::UDim(0, QuestGUINode::BUTTON_HEIGHT*this->index_))); this->window_->setSize(CEGUI::UVector2(CEGUI::UDim(1, -QuestGUINode::INDENT_WIDTH*this->depth_-QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(0, QuestGUINode::BUTTON_HEIGHT))); } /** @brief Helper method to create the CEGUI Window the node. */ void QuestGUINode::createWindow(void) { Quest* quest = dynamic_cast(this->item_); this->window_ = this->gui_->getWindow(); std::ostringstream stream; stream << "QuestGUI/Quests/"; if(quest == NULL) { stream << this->parent_->index_ << "/Hints/"; } stream << this->index_; this->window_->rename(stream.str()); this->window_->setText(this->item_->getDescription()->getTitle()); this->parent_->subNodes_.push_back(this); if(dynamic_cast(this->item_) != NULL) { this->gui_->getRootWindow()->addChildWindow(this->window_); this->updatePosition(); } else { this->window_->setDestroyedByParent(false); } this->window_->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&QuestGUINode::openDetails, this)); } }