/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file QuestDescription.h @brief Definition of the QuestDescription class. @ingroup Questsystem */ #ifndef _QuestDescription_H__ #define _QuestDescription_H__ #include "questsystem/QuestsystemPrereqs.h" #include #include "core/BaseObject.h" // tolua_begin namespace orxonox { /** @brief This class is a description of a QuestItem (@ref orxonox::Quest "Quest" and @ref orxonox::QuestHint "QuestHint"). It holds a title and a description. For quests also messages that are sent, when failing or completing the quest can be added. Creating a QuestDescription through XML goes as follows: @code @endcode @author Damian 'Mozork' Frick @ingroup Questsystem */ class _QuestsystemExport QuestDescription : public BaseObject { // tolua_end public: QuestDescription(Context* context); virtual ~QuestDescription(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method for creating a QuestDescription object through XML. // tolua_begin /** @brief Returns the title. @return Returns a string containing the title of the QuestDescription. */ inline const std::string & getTitle(void) const { return this->title_; } /** @brief Returns the description text. @return Returns a string containing the description text of the QuestDescription. */ inline const std::string & getDescription(void) const { return this->description_; } // tolua_end /** @brief Returns the fail message. @return Returns a string containing the fail message of the QuestDescription. */ inline const std::string & getFailMessage(void) { return this->failMessage_; } /** @brief Returns the complete message. @return Returns a string containing the complete message of the QuestDescription. */ inline const std::string & getCompleteMessage(void) { return this->completeMessage_; } /** @brief Sends a Notification displaying that a QuestHint was added. @param player The player the Notification is sent to. @return Returns true if successful. */ inline bool sendAddHintNotification(PlayerInfo* player) { return notificationHelper("hint", "", player); } /** @brief Sends a Notification displaying that a Quest was added. @param player The player the Notification is sent to. @return Returns true if successful. */ inline bool sendAddQuestNotification(PlayerInfo* player) { return notificationHelper("quest", "start", player); } /** @brief Sends a Notification displaying that a Quest was failed. @param player The player the Notification is sent to. @return Returns true if successful. */ inline bool sendFailQuestNotification(PlayerInfo* player) { return notificationHelper("quest", "fail", player); } /** @brief Sends a Notification displaying that a Quest was completed. @param player The player the Notification is sent to. @return Returns true if successful. */ inline bool sendCompleteQuestNotification(PlayerInfo* player) { return notificationHelper("quest", "complete", player); } private: static const std::string SENDER; std::string title_; //!< The title. std::string description_; //!< The description. std::string failMessage_; //!< The message displayed when the Quest is failed. std::string completeMessage_; //!< The message displayed when the Quest is completed. bool notificationHelper(const std::string & item, const std::string & status, PlayerInfo* player); //!< Helper for sending QuestDescriptions as Notifications. /** @brief Sets the title. @param title The title to be set. */ inline void setTitle(const std::string & title) { this->title_ = title; } /** @brief Sets the description text. @param description The description text to be set. */ inline void setDescription(const std::string & description) { this->description_ = description; } /** @brief Sets the fail message. @param message The fail message to be set. */ inline void setFailMessage(const std::string & message) { this->failMessage_ = message; } /** @brief Sets the complete message. @param message The complete message to be set. */ inline void setCompleteMessage(const std::string & message) { this->completeMessage_ = message; } }; // tolua_export } // tolua_export #endif /* _QuestDescription_H__ */