/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _PongBall_H__ #define _PongBall_H__ #include "pong/PongPrereqs.h" #include "util/Math.h" #include "worldentities/MovableEntity.h" namespace orxonox { class _PongExport PongBall : public MovableEntity { public: PongBall(BaseObject* creator); virtual ~PongBall(); virtual void tick(float dt); void setFieldDimension(float width, float height) { this->fieldWidth_ = width; this->fieldHeight_ = height; } void setFieldDimension(const Vector2& dimension) { this->setFieldDimension(dimension.x, dimension.y); } Vector2 getFieldDimension() const { return Vector2(this->fieldWidth_, this->fieldHeight_); } void setSpeed(float speed); float getSpeed() const { return this->speed_; } void setAccelerationFactor(float factor) { this->accelerationFactor_ = factor; } float getAccelerationFactor() const { return this->accelerationFactor_; } void setBatLength(float batlength) { this->batlength_ = batlength; } float getBatLength() const { return this->batlength_; } void setBats(PongBat** bats); void applyBats(); static const float MAX_REL_Z_VELOCITY; private: void registerVariables(); float fieldWidth_; float fieldHeight_; float speed_; float accelerationFactor_; float batlength_; PongBat** bat_; unsigned int* batID_; float relMercyOffset_; }; } #endif /* _PongBall_H__ */