/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "PongBall.h" #include "core/CoreIncludes.h" #include "core/GameMode.h" #include "gametypes/Gametype.h" #include "PongBat.h" namespace orxonox { CreateFactory(PongBall); const float PongBall::MAX_REL_Z_VELOCITY = 1.5; PongBall::PongBall(BaseObject* creator) : MovableEntity(creator) { RegisterObject(PongBall); this->speed_ = 0; this->accelerationFactor_ = 1.0f; this->bat_ = 0; this->bDeleteBats_ = false; this->batID_ = new unsigned int[2]; this->batID_[0] = OBJECTID_UNKNOWN; this->batID_[1] = OBJECTID_UNKNOWN; this->relMercyOffset_ = 0.05f; this->registerVariables(); } PongBall::~PongBall() { if (this->isInitialized()) { if (this->bDeleteBats_) delete[] this->bat_; delete[] this->batID_; } } void PongBall::registerVariables() { registerVariable( this->fieldWidth_ ); registerVariable( this->fieldHeight_ ); registerVariable( this->batlength_ ); registerVariable( this->speed_ ); registerVariable( this->relMercyOffset_ ); registerVariable( this->batID_[0] ); registerVariable( this->batID_[1], VariableDirection::ToClient, new NetworkCallback( this, &PongBall::applyBats) ); } void PongBall::tick(float dt) { SUPER(PongBall, tick, dt); Vector3 position = this->getPosition(); Vector3 velocity = this->getVelocity(); Vector3 acceleration = this->getAcceleration(); if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) { velocity.z = -velocity.z; if (position.z > this->fieldHeight_ / 2) position.z = this->fieldHeight_ / 2; if (position.z < -this->fieldHeight_ / 2) position.z = -this->fieldHeight_ / 2; this->fireEvent(); } if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) { float distance = 0; if (this->bat_) { if (position.x > this->fieldWidth_ / 2 && this->bat_[1]) { distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); if (fabs(distance) <= 1) { position.x = this->fieldWidth_ / 2; velocity.x = -velocity.x; velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; acceleration = this->bat_[1]->getVelocity() * this->accelerationFactor_ * -1; this->fireEvent(); } else if (GameMode::isMaster() && position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) { if (this->getGametype() && this->bat_[0]) { this->getGametype()->playerScored(this->bat_[0]->getPlayer()); return; } } } if (position.x < -this->fieldWidth_ / 2 && this->bat_[0]) { distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); if (fabs(distance) <= 1) { position.x = -this->fieldWidth_ / 2; velocity.x = -velocity.x; velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; acceleration = this->bat_[0]->getVelocity() * this->accelerationFactor_ * -1; this->fireEvent(); } else if (GameMode::isMaster() && position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) { if (this->getGametype() && this->bat_[1]) { this->getGametype()->playerScored(this->bat_[1]->getPlayer()); return; } } } } } if (acceleration != this->getAcceleration()) this->setAcceleration(acceleration); if (velocity != this->getVelocity()) this->setVelocity(velocity); if (position != this->getPosition()) this->setPosition(position); } void PongBall::setSpeed(float speed) { if (speed != this->speed_) { this->speed_ = speed; Vector3 velocity = this->getVelocity(); if (velocity.x != 0) velocity.x = sgn(velocity.x) * this->speed_; else velocity.x = this->speed_ * sgn(rnd(-1,1)); this->setVelocity(velocity); } } void PongBall::setBats(WeakPtr* bats) { if (this->bDeleteBats_) { delete[] this->bat_; this->bDeleteBats_ = false; } this->bat_ = bats; this->batID_[0] = this->bat_[0]->getObjectID(); this->batID_[1] = this->bat_[1]->getObjectID(); } void PongBall::applyBats() { if (!this->bat_) { this->bat_ = new WeakPtr[2]; this->bDeleteBats_ = true; } if (this->batID_[0] != OBJECTID_UNKNOWN) this->bat_[0] = orxonox_cast(Synchronisable::getSynchronisable(this->batID_[0])); if (this->batID_[1] != OBJECTID_UNKNOWN) this->bat_[1] = orxonox_cast(Synchronisable::getSynchronisable(this->batID_[1])); } }