/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file ShrinkPickup.h @brief Declaration of the ShrinkPickup class. @ingroup PickupItems */ #ifndef _ShrinkPickup_H__ #define _ShrinkPickup_H__ #include "pickup/PickupPrereqs.h" #include #include #include "pickup/Pickup.h" #include "tools/interfaces/Tickable.h" namespace orxonox { /** @author Sandro Sgier @ingroup PickupItems */ /** @brief The ShrinkPickup is a Pickupable that causes the pawn to shrink to a certain size for a certain time with a certain speed, all of them specified in the following variables: - The @b shrinkFactor It determines how much the ship is going to shrink (e.g. the factor 2 would make the ship shrinking to half its size). - The @b duration Specifies how long the ship will keep small. - The @b shrinkSpeed Defines how fast the ship shrinks and grows. An example of a XML implementation of a HealthPickup would be: @code @endcode @author Sandro Sgier @ingroup PickupItems */ class _PickupExport ShrinkPickup : public Pickup, public Tickable { public: ShrinkPickup(BaseObject* creator); //!< Constructor. virtual ~ShrinkPickup(); //!< Destructor. virtual void changedUsed(void); //!< Is called when the pickup has transited from used to unused or the other way around. virtual void clone(OrxonoxClass*& item); //!< Creates a duplicate of the input OrxonoxClass. virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode); inline float getShrinkFactor(void) const { return this->shrinkFactor_; } inline float getDuration(void) const { return this->duration_; } inline float getShrinkSpeed(void) const { return this->shrinkSpeed_; } void setShrinkFactor(float factor); void setDuration(float duration); void setShrinkSpeed(float speed); void tick(float dt); protected: void initializeIdentifier(void); private: void initialize(void); float duration_; //!< determines how long the pickup will be active float shrinkFactor_; //shrink factor of the space ship float shrinkSpeed_; //speed of shrinking bool isActive_; //true if ship is shrinking or small bool isTerminating_; //true if ship is growing int size_; //number of camera positions std::list > cameraPositions_; float defaultCameraPos_; //all default, actual and small values... Ogre::Vector3 defaultScale_; Ogre::Vector3 actualScale_; Ogre::Vector3 smallScale_; float defaultMass_; float actualMass_; float smallMass_; Pawn* carrierToPawnHelper(void); Pawn* pawn_; Timer durationTimer_; void terminate(void); }; } #endif