/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Lukas Gasser * Co-authors: * ... * */ /** @file DronePickup.h @brief Declaration of the DronePickup class. @ingroup PickupItems */ #ifndef _DronePickup_H__ #define _DronePickup_H__ #include "pickup/PickupPrereqs.h" #include #include "pickup/Pickup.h" #include "tools/interfaces/Tickable.h" namespace orxonox { /** @brief The DronePickup adds a Drone to the Pawn upon being picked up. It can be used in XML as follows: @code @endcode Where droneTemplate specifies a @ref orxonox::Template "Template" based on which the Drone is created. @author Lukas Gassner @ingroup PickupItems */ class _PickupExport DronePickup : public Pickup, public Tickable { public: DronePickup(BaseObject* creator); //!< Constructor. virtual ~DronePickup(); //!< Destructor. virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode); //!< Method for creating a DronePickup object through XML. virtual void changedUsed(void); //!< Is called when the pickup has transited from used to unused or the other way around. const std::string& getDroneTemplate() const; //!< Get the name of the droneTemplate. protected: void setDroneTemplate(const std::string& templatename); //!< Set the droneTemplate. private: void initialize(void); //!< Initializes the member variables. std::string droneTemplate_; //!< The name of the template, based upon which the Drone is created. Pawn* carrierToPawnHelper(void); //!< Helper to transform the PickupCarrier to a Pawn, and throw an error message if the conversion fails. }; } #endif // _DronePickup_H__