/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Kevin Lengauer * Co-authors: * ... * */ /** @file DamageBoostPickup.cc @brief Implementation of the DamageBoostPickup class. */ #include "DamageBoostPickup.h" #include #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "worldentities/pawns/SpaceShip.h" namespace orxonox { CreateFactory(DamageBoostPickup); /** @brief Constructor. Registers the object and initializes the member variables. */ DamageBoostPickup::DamageBoostPickup(BaseObject* creator) : Pickup(creator) { RegisterObject(DamageBoostPickup); this->initialize(); } /** @brief Destructor. */ DamageBoostPickup::~DamageBoostPickup() { } /** @brief Initializes the member variables. */ void DamageBoostPickup::initialize(void) { this->duration_ = 0.0f; this->damageMultiplier_ = 1.0f; //The default damage multiplier. //Defines who is allowed to pick up the pickup. this->addTarget(ClassIdentifier::getIdentifier()); } /** @brief Method for creating a DamageBoostPickup object through XML. */ void DamageBoostPickup::XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode) { SUPER(DamageBoostPickup, XMLPort, xmlelement, mode); XMLPortParam(DamageBoostPickup, "duration", setDuration, getDuration, xmlelement, mode); XMLPortParam(DamageBoostPickup, "damageMultiplier", setDamageMultiplier, getDamageMultiplier, xmlelement, mode); } // Work in Progress setDamage Function void DamageBoostPickup::setDamageMultiplier(float damageMultiplier) { if(damageMultiplier >= 1.0f) { this->damageMultiplier_ = damageMultiplier; } } /** @brief Is called when the pickup has transisted from used to unused or the other way around. */ void DamageBoostPickup::changedUsed(void) { SUPER(DamageBoostPickup, changedUsed); SpaceShip* ship = this->carrierToSpaceShipHelper(); if(ship == NULL) // If the PickupCarrier is no SpaceShip, then this pickup is useless and therefore is destroyed. this->Pickupable::destroy(); // If the pickup has transited to used. if(this->isUsed()) { // If its durationType is continuous, we set a Timer to be reminded, when the time has run out. if(this->isContinuous()) { if(!this->durationTimer_.isActive() && this->durationTimer_.getRemainingTime() > 0.0f) { this->durationTimer_.unpauseTimer(); } else { this->durationTimer_.setTimer(this->getDuration(), false, createExecutor(createFunctor(&DamageBoostPickup::pickupTimerCallback, this))); } } // Saves the old default Damage that is needed to restore the original damage this->olddamageMultiplier_ = 1.0f; // Sets the new Damage with the damage multiplier ship->setDamageMultiplier(this->getDamageMultiplier()); } else { // We destroy the pickup if either, the pickup has activationType immediate and durationType once or it has durationType continuous and the duration was exceeded. if((!this->isContinuous() && this->isImmediate()) || (this->isContinuous() && !this->durationTimer_.isActive() && this->durationTimer_.getRemainingTime() == this->getDuration())) { this->Pickupable::destroy(); ship->setDamageMultiplier ( this->olddamageMultiplier_); } // We pause the Timer if the pickup is continuous and the duration is not yet exceeded, else if(this->isContinuous() && this->durationTimer_.isActive()) { this->durationTimer_.pauseTimer(); } } } /** @brief Helper to transform the PickupCarrier to a SpaceShip, and throw an error message if the conversion fails. @return A pointer to the SpaceShip, or NULL if the conversion failed. */ SpaceShip* DamageBoostPickup::carrierToSpaceShipHelper(void) { PickupCarrier* carrier = this->getCarrier(); SpaceShip* ship = orxonox_cast(carrier); if(ship == NULL) { orxout(internal_error, context::pickups) << "Invalid PickupCarrier in DamageBoostPickup." << endl; } return ship; } /** @brief Sets the duration for which the DamageBoostPickup stays active. @param duration The duration in seconds. */ void DamageBoostPickup::setDuration(float duration) { if(duration >= 0.0f) { this->duration_ = duration; } else { orxout(internal_error, context::pickups) << "Invalid duration in DamagePickup." << endl; this->duration_ = 0.0f; } } /** @brief Helper method. Is called by the Timer as soon as it expires. */ void DamageBoostPickup::pickupTimerCallback(void) { this->setUsed(false); } }