/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Daniel 'Huty' Haggenmueller * Co-authors: * Damian 'Mozork' Frick * */ /** @file PickupSpawner.h @brief Definition of the PickupSpawner class. */ #ifndef _PickupSpawner_H__ #define _PickupSpawner_H__ #include "PickupPrereqs.h" #include #include "interfaces/Pickupable.h" #include "tools/Timer.h" #include "tools/interfaces/Tickable.h" #include "worldentities/StaticEntity.h" namespace orxonox { /** @brief The PickupSpawner class is responsible for spawning pickups of a specific type. Forthermore it can be specified how long the time interval between spawning two items is and how many pickups are spawned at maximum, amongst other things. @author Daniel 'Huty' Haggenmueller Damian 'Mozork' Frick */ class _PickupExport PickupSpawner : public StaticEntity, public Tickable { public: PickupSpawner(BaseObject* creator); //!< Default Constructor. PickupSpawner(BaseObject* creator, Pickupable* pickup, float triggerDistance, float respawnTime, int maxSpawnedItems); //!< Constructor. virtual ~PickupSpawner(); //!< Destructor. virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a PickupSpawner through XML. virtual void changedActivity(); //!< Invoked when activity has changed (set visibilty). virtual void tick(float dt); /** @brief Get the distance in which to trigger. @return Returns the distance in which this gets triggered. */ inline float getTriggerDistance() const { return this->triggerDistance_; } /** @brief Set the distance in which to trigger. @param value The new distance in which to trigger. */ inline void setTriggerDistance(float value) { this->triggerDistance_ = value; } /** @brief Get the time to respawn. @returns Returns the time after which this gets re-actived. */ inline float getRespawnTime() const { return this->respawnTime_; } /** @brief Set the time to respawn. @param time New time after which this gets re-actived. */ inline void setRespawnTime(float time) { this->respawnTime_ = time; } /** @brief Get the maximum number of items that will be spawned by this PickupSpawner. @return Returns the maximum number of items spawned by this PickupSpawner. */ inline int getMaxSpawnedItems(void) { return this->maxSpawnedItems_; } void setMaxSpawnedItems(int items); //!< Sets the maximum number of spawned items. protected: void decrementSpawnsRemaining(void); //!< Decrements the number of remaining spawns. void startRespawnTimer(void); virtual Pickupable* getPickup(void); //!< Creates a new Pickupable. void setPickupable(Pickupable* pickup); //!< Sets a Pickupable for the PickupSpawner to spawn. const Pickupable* getPickupable(void); //!< Get the Pickupable that is spawned by this PickupSpawner. Pickupable* pickup_; //!< The pickup to be spawned. private: void initialize(void); void trigger(Pawn* pawn); //!< Method called when a Pawn is close enough. void respawnTimerCallback(); //!< Method called when the timer runs out. int maxSpawnedItems_; //!< Maximum number of items spawned by this PickupSpawner. int spawnsRemaining_; //!< Number of items that can be spawned by this PickupSpawner until it selfdestructs. float triggerDistance_; //!< Distance in which this gets triggered. float respawnTime_; //!< Time after which this gets re-actived. Timer respawnTimer_; //!< Timer used for re-activating. bool selfDestruct_; //!< True if the PickupSpawner is selfdestructing. static const int INF = -1; //!< Constant for infinity. }; } #endif /* _PickupSpawner_H__ */