/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Hildebrandt * */ #include "CreateLines.h" #include "overlays/OverlayText.h" #include "overlays/stats/Stats.h" namespace orxonox { /** @brief Constructor: Creates a line. */ CreateLines::CreateLines(float leftOffset, float topOffset, float width, float height) { playerNameText_ = new OverlayText(nullptr); playerNameText_->setTextSize(0.04f); playerNameText_->setColour(ColourValue(0.0f, 0.75f, 0.2f, 1.0f)); playerNameText_->setPosition(Vector2(0.1f, topOffset + 0.01f)); scoreText_ = new OverlayText(nullptr); scoreText_->setTextSize(0.04f); scoreText_->setColour(ColourValue(0.0f, 0.75f, 0.2f, 1.0f)); scoreText_->setPosition(Vector2(0.6f, topOffset + 0.01f)); deathsText_ = new OverlayText(nullptr); deathsText_->setTextSize(0.04f); deathsText_->setColour(ColourValue(0, 0.75f, 0.2f, 1.0f)); deathsText_->setPosition(Vector2(0.8f, topOffset + 0.01f)); background_ = new Stats(nullptr); background_->setPosition(Vector2(leftOffset, topOffset)); background_->setSize(Vector2(width, height)); } CreateLines::~CreateLines() { this->playerNameText_->destroy(); this->scoreText_->destroy(); this->deathsText_->destroy(); this->background_->destroy(); } void CreateLines::setPlayerName(const std::string& str) { this->playerNameText_->setCaption(str); } void CreateLines::setScore(const std::string& str) { this->scoreText_->setCaption(str); } void CreateLines::setDeaths(const std::string& str) { this->deathsText_->setCaption(str); } void CreateLines::setVisibility(bool visible) { this->scoreText_->setVisible(visible); this->deathsText_->setVisible(visible); this->playerNameText_->setVisible(visible); this->background_->setVisible(visible); } void CreateLines::changedVisibility() { this->scoreText_->changedVisibility(); this->deathsText_->changedVisibility(); this->playerNameText_->changedVisibility(); this->background_->changedVisibility(); } void CreateLines::setOverlayGroup( OverlayGroup* group ) { this->scoreText_->setOverlayGroup( group ); this->deathsText_->setOverlayGroup( group ); this->playerNameText_->setOverlayGroup( group ); this->background_->setOverlayGroup( group ); } /** @brief Ensures that the number of OverlayElements is equal to numberOfColumns. */ //void CreateLines::setNumberOfColumns(unsigned int numberOfColumns, unsigned int lineIndex) { // Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr(); // unsigned int colIndex = 0; // while (textColumns_.size() < numberOfColumns) // { // Ogre::TextAreaOverlayElement* tempTextArea = static_cast(ovMan->createOverlayElement("TextArea", "StatsLineTextArea" + getName() + multi_cast(lineIndex) + multi_cast(colIndex))); // textColumns_.push_back(tempTextArea); // this->background_->addChild(tempTextArea); // colIndex++; // } // while (textColumns_.size() > numberOfColumns) // { // this->background_->_removeChild(textColumns_.back()); // ovMan->destroyOverlayElement(textColumns_.back()); // textColumns_.pop_back(); // } //} //void CreateLines::alignColumn(int columnIndex, float leftOffset, float topOffset) //{ // this->textColumns_[columnIndex]->setPosition(leftOffset, topOffset); //} //void CreateLines::setColumnText(int columnIndex, std::string columnText) //{ // this->textColumns_[columnIndex]->setCaption(columnText); //} }