/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Felix Schulthess * Co-authors: * Reto Grieder * */ #ifndef _HUDNavigation_H__ #define _HUDNavigation_H__ #include "overlays/OverlaysPrereqs.h" #include #include #include "util/OgreForwardRefs.h" #include "tools/interfaces/Tickable.h" #include "interfaces/RadarListener.h" #include "overlays/OrxonoxOverlay.h" namespace orxonox { class _OverlaysExport HUDNavigation : public OrxonoxOverlay, public Tickable, public RadarListener { public: HUDNavigation ( BaseObject* creator ); virtual ~HUDNavigation(); void setConfigValues(); virtual void XMLPort ( Element& xmlelement, XMLPort::Mode mode ); virtual void tick ( float dt ); virtual void addObject ( RadarViewable* object ); virtual void removeObject ( RadarViewable* viewable ); virtual void objectChanged ( RadarViewable* viewable ); virtual void changedOwner(); virtual void sizeChanged(); virtual void angleChanged() { } virtual void positionChanged() { } virtual void radarTick ( float dt ) {} inline float getRadarSensitivity() const { return 1.0f; } private: struct ObjectInfo { Ogre::PanelOverlayElement* panel_; Ogre::TextAreaOverlayElement* text_; bool outOfView_; bool wasOutOfView_; }; bool showObject( RadarViewable* rv ); // XMLPort accessors void setNavMarkerSize ( float size ) { navMarkerSize_ = size; this->sizeChanged(); } float getNavMarkerSize() const { return navMarkerSize_; } void setDetectionLimit( float limit ) { this->detectionLimit_ = limit; } float getDetectionLimit() const { return this->detectionLimit_; } void setTextSize ( float size ); float getTextSize() const; void setFont ( const std::string& font ); const std::string& getFont() const; typedef std::map ObjectMap; ObjectMap activeObjectList_; typedef std::list < std::pair > sortedList; sortedList sortedObjectList_; float navMarkerSize_; std::string fontName_; float textSize_; unsigned int markerLimit_; //TODO: is it possible to set this over the console and/or the IG-Setting float detectionLimit_; //!< Objects that are more far away than detectionLimit_ are not displayed on the HUD. 10000.0f is the default value. //!< In order to bypass this behaviour, set a negative detectionLimit_. Then the detection range is "infinite". }; } #endif /* _HUDNavigation_H__ */