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source: code/trunk/src/modules/overlays/hud/GametypeStatus.h @ 7163

Last change on this file since 7163 was 7163, checked in by dafrick, 14 years ago

Merged presentation3 branch into trunk.

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GametypeStatus_H__
30#define _GametypeStatus_H__
31
32#include "overlays/OverlaysPrereqs.h"
33
34#include "tools/interfaces/Tickable.h"
35#include "overlays/OverlayText.h"
36
37namespace orxonox
38{
39    class _OverlaysExport GametypeStatus : public OverlayText, public Tickable
40    {
41        public:
42            GametypeStatus(BaseObject* creator);
43            virtual ~GametypeStatus();
44
45            virtual void tick(float dt);
46            virtual void changedOwner();
47
48            static void setGametypeStatus(bool bValue); //!< Toggles whether the gametype status is displayed.
49
50        private:
51            PlayerInfo* owner_;
52            static bool noCaption_s;
53
54    };
55}
56#endif /* _GametypeStatus_H__ */
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